If you aren’t able to use the math required to figure optimal openers, why are you trying to create openers in the first place? What is your goal with these documents? Are you trying to make a name for yourself amongst the theorycrafters?
If you aren’t able to use the math required to figure optimal openers, why are you trying to create openers in the first place? What is your goal with these documents? Are you trying to make a name for yourself amongst the theorycrafters?
Sage | Astrologian | Dancer
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Hyomin Park#0055
Pretty sure I've become infamous at this point, unfortunately. Happens when you challenge common convention. My goal is and always has been to try and create openers with more uniform alignments. While I agree that more casts equals more casts (and I've encouraged people to do so, though I'm sure people gloss over that), if the same number of casts are used regardless of timings, then you'd want to go with more buffs.
Ironically enough, even though this all started with me trying to make TK hit harder in the TK opener, I found out that the only buffs that can probably reach it are Battle Litany, Battle Voice, and Devilment, lol (Embolden reaches it just fine though). But at that point, I'd already spent a lot of time on this, so I had to see it through or accept it as a huge waste of time (though with it's reception, I'm pretty sure people think it is anyway, lol.)
The “common convention” for buff alignments and openers exists because it is the most optimal way to open and play the jobs—backed up by math and rigorous testing, not feelycrafting. Anything you propose outside of the current design will be suboptimal. It was already explained to you in another thread that you never hold buffs at the beginning of a fight—only at the end for specific kill time goals (E4S is an excellent example of this). Holding damage and buffs at the start of a fight is asinine, and pushes back all subsequent uses of your skills, increasing the risk of losing casts of certain buffs or oGCDs entirely; and also increasing the risk that you won’t end a fight with a cleverly delayed burst, thereby affecting your optimized execution.Pretty sure I've become infamous at this point, unfortunately. Happens when you challenge common convention. My goal is and always has been to try and create openers with more uniform alignments. While I agree that more casts equals more casts (and I've encouraged people to do so, though I'm sure people gloss over that), if the same number of casts are used regardless of timings, then you'd want to go with more buffs.
Ironically enough, even though this all started with me trying to make TK hit harder in the TK opener, I found out that the only buffs that can probably reach it are Battle Litany, Battle Voice, and Devilment, lol (Embolden reaches it just fine though). But at that point, I'd already spent a lot of time on this, so I had to see it through or accept it as a huge waste of time (though with it's reception, I'm pretty sure people think it is anyway, lol.)
All this really proves is that you don’t understand the basics of optimization. You have admitted to not consulting Theorycrafters for several of these openers already, despite stating within the document that you have spoken with mentors about them. You were warned and subsequently banned from The Balance for also failing to cease pushing this agenda, and ignoring logic and reason with regards to these openers. As with your last set of openers, mentors and theorycrafters are coming to the forums now to tell you what you’re doing wrong, but you still seem keen to insist on being suboptimal. Why is following the standard openers/buff alignment such an issue for you?
It doesn’t matter if you spent a lot of time on this or not—it is a waste because there is already an optimal way of handling openers and buffs. Attempting to go against the grain simply for the sake of going against the grain will not get you very far. I’m sorry to say that perhaps you should just accept that the Tornado Kick opener on MNK is dead, rather than try to change the optimized way other jobs are played to fit into your fantasy of making it viable again.
Last edited by HyoMinPark; 11-04-2019 at 01:18 AM.
You lost me when you made rotations with the pretty basic mistake of not reading / understanding the action tooltip. I'll use rotations from people who actually play the classes they are theorycrafting for thanks.
I agree with the sentiment that new players should be skipping your rotation posts. Thankfully I know to look at The Balance and hope new players look it up as well.
Last edited by MrMagic; 11-04-2019 at 09:53 AM.
Seeing you opening up rotations with dots hurt me. For one. Playing a card too soon after the dot is cast will make you fail to gain a seal since the game hasn't registered you in combat yet. For two. Precasting is a thing for literally every caster because it reduces your ramp-up and thus increases your burst.
I see the concern, but I'm not sure if that's always true? Just went on a striking dummy myself and even when using combust and a card on myself rapid fire using the skill queing system, it took at least a 3rd of the recast before the card was applied. Maybe it's a latency thing?Seeing you opening up rotations with dots hurt me. For one. Playing a card too soon after the dot is cast will make you fail to gain a seal since the game hasn't registered you in combat yet. For two. Precasting is a thing for literally every caster because it reduces your ramp-up and thus increases your burst.
As for not pre-casting spells, that's done so that the pot catches both DoT casts, plus both AST and SCH have a lot of oGCDs to press (using a Pot in the beginning keeps you from using a R2 to weave it in) while WHM just casts Glare.
Did you account for skill/spell speed in your maths? At least on The Balance openers they account for latency and often provide adjustments.I see the concern, but I'm not sure if that's always true? Just went on a striking dummy myself and even when using combust and a card on myself rapid fire using the skill queing system, it took at least a 3rd of the recast before the card was applied. Maybe it's a latency thing?
I do. It's just that particular point with missing a seal after using combust I'm not 100% sure of given my ping. Makes perfect sense, but I'm unable to test it.
My latency is good enough most of the time and it's about 50/50 that I'll get the seal using a card on the first global on a test dummy. The whole "in combat" thing is so finicky anyway, and that's why all recommended AST openers put the first card in the second offensive global, because we rely too much on that first seal, and having to fish/play again on the fly completely obliterates any opener--optimized or no.I see the concern, but I'm not sure if that's always true? Just went on a striking dummy myself and even when using combust and a card on myself rapid fire using the skill queing system, it took at least a 3rd of the recast before the card was applied. Maybe it's a latency thing?
I find the information in this video to be extremely helpful for AST opener https://www.youtube.com/watch?v=RWQ_TnJqqcw It has served me well and I recommend it to any AST player. This rotation gets Divination out ASAP but also doesn't leave that first seal to chance.
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