Thank you. Yes there are people who fight imbalance even when they are not impacted (or in this case even favored) by it. It's called integrity, not whining, although it might look like this.
It's easy to lose the trees for the forests.I really shouldn't have to be the one saying this considering I'm the newbie that learned black mage this tier. It's plain as day and immediately stands out as a strength of the job. Perhaps MP bars and enochian timers should be frozen when no target is present to foster more parity between toolkits. You might not understand the similarity between polyglot and aetherflow, but perhaps this one is more palatable to you.
Starting off at 100% due to Umbral Soul is still a net loss due to the lost GCDs. Your time in Ice is heavily minimized to start with, so skipping a phase or two doesn't affect your final tally in a meaningful way. Much the same way that Ruin 4 getting a greater percentage of your GCDs due to Maelstrom wouldn't elevate your average damage that much.
Objectively I can't really argue against the fact Aetherflow is a more flexible resource gate than current Trance, but subjectively, rigid timers is all I know and work around, polyglot excluded. It's the same issue Machinist worked around in Stormblood with strict wildfire windows.
Last edited by Kabooa; 11-03-2019 at 01:31 AM.
We finally get to at least experience high damage reward for the hard effort that is The SMN's incredibly clunky and hard to optimize rotation..
But people are literally inderectly yelling "nerf please"
Until the job gets the rework or QoL adjustments that it so badly needs i believe the amount of pay off damage we are currently getting should stay as it is.
Smn has a "new" rotation and has always been more complex to learn for the 1st time compared to Blm or Rdm...We finally get to at least experience high damage reward for the hard effort that is The SMN's incredibly clunky and hard to optimize rotation..
But people are literally inderectly yelling "nerf please"
Until the job gets the rework or QoL adjustments that it so badly needs i believe the amount of pay off damage we are currently getting should stay as it is.
but once you know the rotation, its easier to optimise in new fights (looking at the top parsers at day one of this patch were all Smn).., whereas Blm are really hard to optimise in (new) fights or many endraid fights (due to heavy movement)..
Smn has never been so mobile as of 5.1 and has good / great Dps and feels very responsive (compared to any previous patches)..
only Bahamut & Phönix moving and not shooting is the last QOL Smn imo still needs (but that "dont move" is probably even intended from SE.., somewhat like Blm LL)
Well I prefer pet damage to be high and if nerfs are need, take them out of ruin. They could also add a cast timer to Egi Assault where you write in the book for 2.5 seconds.
That defeats the primary purpose for the change, which was to remove some of the unnecessary rooting the job had.
Just get rid of the raise.
Nope. That would be absolutely terrible, and brings more problems.
Also they should just nerf the DoTs back instead, better if they outright remove them instead and then buff the pet damage but some people like the DoTs on SMN apparently.
Summoner Afficionado
Creator of AkhMorning: https://www.akhmorning.com
They'll probably reduce Tri-disaster potency to (something around) 250 and return R4 and DoT potencies to what they were before. Even Egi Assaults may get a potency reduction, though I prefer they leave those as they are now since a lot of people were asking for Egi Assaults to be stronger and we got it now.
After a few days of log updated we get more data, i find smn is actually okay, they still lose from a BLM in a fight that dont need move much and even in a fight where people need to mive much they still lose to a max potential BLM (Hades top is back to BLM whoops! Yes)
If anything need fixing its not damage output, but rather mobility... SMN is so mobile compared to BLM(which if you ask me is actually mobile enough but need planning which most player cant cassually be done) which make their damage near equal... and dont forget RDM the poor guys need a buff much in all department except raise![]()
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