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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    WoW has had dynamic HP scaling on its world bosses to ensure they're always somewhat challenging regardless of how many players show up to fight them.

    I don't think it would be impossible for XIV to do something similar and just make the HP of ARR S ranks increase based on the levels of the players attacking them. That way a group of on-level players can still group up enmass to fight a hunt for a reasonable challenge and a determined level 80 player could still solo one (Though they would obviously want to invite a lot of friends so the thing doesn't take forever).

    Their rewards are still very significant for a piece of dated soloable content and honestly a bit disproportionate for how long it takes to kill them these days.
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    Last edited by KageTokage; 11-02-2019 at 11:59 PM.

  2. #2
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    WoW has had dynamic HP scaling on its world bosses to ensure they're always somewhat challenging regardless of how many players show up to fight them.

    I don't think it would be impossible for XIV to do something similar and just make the HP of ARR S ranks increase based on the levels of the players attacking them. That way a group of on-level players can still group up enmass to fight a hunt for a reasonable challenge and a determined level 80 player could still solo one (Though they would obviously want to invite a lot of friends so the thing doesn't take forever).

    Their rewards are still very significant for a piece of dated soloable content and honestly a bit disproportionate for how long it takes to kill them these days.
    I'm not sure they can scale the mob's HP once it spawns in this game. But maybe they can add a defense up buff that increases/decreases according to the number of players in the enmity table or in the zone.
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  3. 11-03-2019 01:06 AM

  4. #4
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    I have heard that FATES scale depending on how many players are there? Not sure if that's 100% true, but hey, there's a way to do it, which I also believe Kage has suggested here before.
    They do, but once the monster spawns already, their HP remains fixed. Similar to Eureka NM FATEs. If the NM spawns when only 2-3 players are in the instance and suddenly 30 players joined, the NM will melt like it was a regular mob if they all attacked it. At one time when Cassie spawned, it died so quick that we got silver even with a full party.
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  5. 11-03-2019 03:42 AM