Well, seeing as the tank was removed it wasn’t just the healer that felt that way lmao. That’s why I keep saying that.
Aye, they gained ire from the other members of the party for not picking up the aggroed mobs. My point still stands that the healer should not have been chain pulling in the first place. The tank was wrong second, the healer was wrong first.
I’m not advocating that anyone but the tank should be pulling. The way I would have handled that were I the tank but for some reason wasn’t doing standard expected pulls would be to pick up the extra trash, finish the pull and ask them not do it again. If they keep doing it I would then decide on my next step - to try removing the one causing chaos or remove myself from the situation.
People who don’t do their job because they want to prove a point deserve their kick.
Those sissy tanks you harshly labeled are probably not confident in their own abilities, or just don't trust you, or have become cynical from failed wall to wall attempts..“First thing I said was "Slow and steady, only done it once so far."
Directly from their post, it wasn’t their first run in that dungeon. Also, they’ve had their account since at least 2015. I assume this is not their first time at “end game” casual content.
Pulling everything should be an old hat to them at this point. You either adjust to what your party wants or you get removed. The party wanted big pulls so the tank got the boot. It’s a tale as old as time and baby pulling tanks in expert dungeons get no sympathy from me.
Edit - For the record, I rarely ever ask baby pulling tanks to step it up or start pulling more because the confrontation is not even worth it. I don’t even try to remove these sissy tanks. I adjust to what the party wants.
But the tank in question isn’t innocent. Letting people die or wiping the group to prove a point (don’t pull for me QQ) is when I would start the vote kick.
I get it though, it can be a annoying, but there's gotta be a reason valid or not, also I been down that road too as has any other tank.
So then I should have kicked the healer, because they weren't doing their job since they were trying to prove a point and pulling without me? That logic goes both ways. I iterated multiple times throughout that I wanted to do slow and steady due to unfamiliarity with the dungeon.I’m not advocating that anyone but the tank should be pulling. The way I would have handled that were I the tank but for some reason wasn’t doing standard expected pulls would be to pick up the extra trash, finish the pull and ask them not do it again. If they keep doing it I would then decide on my next step - to try removing the one causing chaos or remove myself from the situation.
People who don’t do their job because they want to prove a point deserve their kick.
If you really have a problem with that mentality, clearly you're the one with the issue.
Copied City is still very new, so a lot of deaths are expected, and I died more than I cared to admit during my first run. After doing decently in a run today, I decide to queue again, and... holy cheese. I died so. many. times. (WHM)
First boss: See a dps down? Hard cast rez because I just used Swift Cast to rez someone else, resulting in me tunneling hard and not moving for a damn aoe. Dead.
I did this multiple times, you'd think I'd know better. Not moving quickly enough out of an aoe, vul stack, and I don't move quickly enough again, dead. Fairly easy tells, but I just was not doing what I needed to. I was so embarrassed, I told them I'd leave once combat was done on the second boss, but was reminded that this is still new, and not to be so hard on myself. To be fair, a lot of people had died a number of times (a few were doing their first run), as well as my co-healer, but man, I felt like garbage. Did better going forward, but still not as well as I know I can.
Didn't feel right rolling on anything at the end, so I just gave my thanks and left. Hats off to everyone in C that were super patient about it all, including the BM who reminded everyone of mechs and marked stuff for those who hadn't done it before (you know who you are). Taking a break from that for now, since I don't think I can handle another run just yet.
I don't tank main. I rarely tank, period. I pull what I think I can control. If someone pulls more than I can handle then we all suffer. I try to accomodate but if someone keeps pulling more than what I am pulling (and its not accidental) then they ultimately get to deal with what they pulled until I can get to them or until they die--whatever comes first.“First thing I said was "Slow and steady, only done it once so far."
Directly from their post, it wasn’t their first run in that dungeon. Also, they’ve had their account since at least 2015. I assume this is not their first time at “end game” casual content.
Pulling everything should be an old hat to them at this point. You either adjust to what your party wants or you get removed. The party wanted big pulls so the tank got the boot. It’s a tale as old as time and baby pulling tanks in expert dungeons get no sympathy from me.
Edit - For the record, I rarely ever ask baby pulling tanks to step it up or start pulling more because the confrontation is not even worth it. I don’t even try to remove these sissy tanks. I adjust to what the party wants.
But the tank in question isn’t innocent. Letting people die or wiping the group to prove a point (don’t pull for me QQ) is when I would start the vote kick.
That's not even tank privilege. That's just common sense.
It was the tank's first time in the dungeon. They had no knowlege of enemy groupings. Is it really going to be the new norm to boot inexperienced players? Because that is basically what happened here. If healers don't have to rez bad players then tanks don't have to take aggro from people who blatantly go and get it. Just saying.
Last edited by Ursa_Vonfiebryd; 11-02-2019 at 06:33 AM.
1) As the tank poster said themselves, they had completed the dungeon at least once, thus they were aware of the dungeon layout at some basic level. (and imo, tanks should be using every single run past the first one to experiment immediately; single pack runs are just the epitome of boringness for dps & healers alike. Give me a ton of targets to melt with flare + foul chainguns plz).That's not even tank privilege. That's just common sense.
It was the tank's first time in the dungeon. They had no knowlege of enemy groupings. Is it really going to be the new norm to boot inexperienced players? Because that is basically what happened here. If healers don't have to rez bad players then tanks don't have to take aggro from people who blatantly go and get it. Just saying.
2) Healers could avoid rezzing dps if they wanted to, just as tanks could avoid picking up mobs the healer & or dps pull. In both cases they open themselves up for a kick if the majority of the group doesn't like them not doing the minimum basics of their job. Neither the tank nor the healer were in the right in that person's situation, just so happens the dps agreed to kick that person because they failed in their basic task of picking up mobs and wasting the group's time, a task that is basically impossible to fail with the changes to aggro in SHB unless doing it intentionally.
The tank should have picked up the mobs, and opened a discussion with the healer after the pull. Instead they wasted the group's time so I'm not surprised they got kicked.
Last edited by MariaArvana; 11-02-2019 at 07:21 AM.
Copied Factory. Spent the entire raid hard raising one Alliance because no matter the fight, they were allergic to living for longer than ten seconds. I'm not sure how new some of them were but if any of them were they weren't so much processing the mechanics as panic flailing through the entire encounter. Which I get, and if they were new I hope next time is kinder to them. Eventually though after near wasting my mana trying to help I just gave up and picked two people in the Alliance who only seemed to be dying due to a lack of heals and tried to keep them alive instead. Many, many kudos to my co-healer for taking over for our team while I was on rezbot duty. In fact kudos to our entire team. It's one of the few times I could have comm'd everyone in the group because everyone pulled their weight and if they failed mechanics they quickly picked them up the next time. SE, if you could let us have a once a month only full team comm I'd love you forever.
Last edited by Enla; 11-02-2019 at 10:08 AM. Reason: typos
I was in your party in that raid. We all died out share and some, and because of our own mistakes, not only when you were down. This was my second run of the copied factory, and in my first run, although the healers were on point, there were multiple deaths too. I died less today, though, which means we are all learning and getting familiar with it, step by step. What I see its that the most important thing here is situational awareness, because there is a lot coming at you without the typical ground telegraph -from the sides, from the movement of the boss' arms, from the sky,from underground... It needs 6 pairs of eyes per head and a lot of focus cause the fights are long. And our camera limits don't help (I so wish I could have a bigger draw distance in this raid so I could be aware of all the things that aren't directly in front of me without having to keep rotating the camera in a panic, while afraid of missing another telegraph somewhere else if I do that). And I am a dps... You have the extra stress of growing 4 more pair of eyes for your team's health! Fortunately in this raid a whole party can go down without insta wiping the alliance, which gives us all the chance to learn and improve without someone getting mad. In fact, we had that awesome BM that you mentioned and kept helping us all with their tips. We'll be getting better and better in the coming weeks, so dont get discouraged, please. It is team effort, and if some links fail here and there, no biggie, we try to step up and recover... together. I learnt some more today and I had fun. Don't you dare to give up!Copied City is still very new, so a lot of deaths are expected, and I died more than I cared to admit during my first run. After doing decently in a run today, I decide to queue again, and... holy cheese. I died so. many. times. (WHM)
First boss: See a dps down? Hard cast rez because I just used Swift Cast to rez someone else, resulting in me tunneling hard and not moving for a damn aoe. Dead.
I did this multiple times, you'd think I'd know better. Not moving quickly enough out of an aoe, vul stack, and I don't move quickly enough again, dead. Fairly easy tells, but I just was not doing what I needed to. I was so embarrassed, I told them I'd leave once combat was done on the second boss, but was reminded that this is still new, and not to be so hard on myself. To be fair, a lot of people had died a number of times (a few were doing their first run), as well as my co-healer, but man, I felt like garbage. Did better going forward, but still not as well as I know I can.
Didn't feel right rolling on anything at the end, so I just gave my thanks and left. Hats off to everyone in C that were super patient about it all, including the BM who reminded everyone of mechs and marked stuff for those who hadn't done it before (you know who you are). Taking a break from that for now, since I don't think I can handle another run just yet.
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