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  1. #1
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Even then it's not even as if 'making it RNG' would even solve anything.

    You're either adding unnecessary levels of frustration to it to gatekeep 'casuals' (which would have an even more pronounced effect on the 'hardcores' - if you can try an unlimited amount of times then it's based on who pulls the slot machine the most, and if you can't, then it's the same but for who has more crafting alts) or you're making and designing an impenetrable system where instead of a mathematically perfect, flawless rotation macro, you have a mathematically perfect and less flawed flowchart that you follow instead.

    Any extant difference between a 'casual' or 'hardcore' crafter is purely in how much time they dedicate to the act, so realistically the only relationship that a 'casual' crafter that makes a couple things a week has with a 'hardcore' one that camps a retainer bell and spams crafts 8 hours a day is that the former is diminishing the pool of possible customers of the latter by one individual

    There aren't 'casual' and 'hardcore' crafters, there's people that can craft and people that can't, and any complaints about this seem to have solely to do with a desire to move people from the first group to the second.
    (7)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Aurida View Post
    Even then it's not even as if 'making it RNG' would even solve anything.

    You're either adding unnecessary levels of frustration to it to gatekeep 'casuals' (which would have an even more pronounced effect on the 'hardcores' - if you can try an unlimited amount of times then it's based on who pulls the slot machine the most, and if you can't, then it's the same but for who has more crafting alts) or you're making and designing an impenetrable system where instead of a mathematically perfect, flawless rotation macro, you have a mathematically perfect and less flawed flowchart that you follow instead.

    Any extant difference between a 'casual' or 'hardcore' crafter is purely in how much time they dedicate to the act, so realistically the only relationship that a 'casual' crafter that makes a couple things a week has with a 'hardcore' one that camps a retainer bell and spams crafts 8 hours a day is that the former is diminishing the pool of possible customers of the latter by one individual

    There aren't 'casual' and 'hardcore' crafters, there's people that can craft and people that can't, and any complaints about this seem to have solely to do with a desire to move people from the first group to the second.
    Let me ask you this. Why should two types of players be in the same bubble? For example, for hardcore raiders and casual raiders (myself included, I’m not hardcore at all), why should we be in the same bubble?

    Receive the same rewards.
    Receive the same satisfaction.
    Receive the same everything.

    Even though, hardcore raiders have put in 10x more effort than me to earn what they get. It’s not fair to them, and they should be recognized for their efforts.

    (No point trying to debate with me over whether comparisons can be made or not, it won’t go anywhere.)
    (No point trying to debate with me over whether “hardcores” or “casuals” exist. You know that’s not right.)

    Just because I believe raiders are “elitist” or “greedy rich players”, isn’t enough justification to nerf everything they have.

    Frankly, Yoshida should do this proc system for endgame recipes (or Ishgard) it’ll show which crafters are hardcore and which aren’t. Also, hardcore players deserve some content after 2+ years of nothing. There really isn’t a valid reason to ignore them. Like, at all.
    (4)
    Last edited by CookiesNCreams; 11-01-2019 at 08:30 PM.