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  1. #1
    Player
    Sabora_Makingai's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    97
    Character
    Sabora Makingai
    World
    Exodus
    Main Class
    Ninja Lv 80
    Attacking at range is fun and all (PLD main here) but gap closing is also about positioning. If you want to take that away fine, but give me a 10 potency buff on everything else. Also if you take away gap closer enjoy pugging E2S with tanks who cant dash back to boss after flares when the OT doesnt voke and the fight takes place in the NW corner.
    (1)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sabora_Makingai View Post
    If you want to take that away fine, but give me a 10 potency buff on everything else.
    Like I said above, gap closing does nothing to keep uptime while you move away to doge an AoE or place an AoE away from the group. Ranged WS would have that perk, so I don't see why you should be buffed above that.
    It would also prevent situations where you might not have your gap closer available because you burned your charges during a burst window. Changing your WS to ranged attacks wouldn't have any other use than keeping uptime when you have to move away.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.