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  1. #1
    Player
    CommanderNarwhal's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Commander Narwhal
    World
    Gilgamesh
    Main Class
    Warrior Lv 80

    Ideas for the tank dash-ins

    So I think most of us prefer the idea of the tank dash-ins being different rather than all being homogenized as they are currently (save for onslaught). My idea for it is that Dark Knight's plunge should remain as is. Paladin's should have the damage removed entirely and be usable on teammates as well as the boss for pure mobility. Gunbreaker shouldn't have a dash-in, instead opting for the ability to use their melee abilities at range for either a limited duration or a certain number of GCD's. What to do with Onslaught I sadly have no idea as making it gauge efficient and giving it a longer cooldown makes it to similar to upheaval.
    (0)

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    I am not a tank main, but I disagree on GNB not having a dash-in. Their dash in is perfectly fitting for what GNB is based off of. I do like the idea of Paladin having an ally dash, especially if it adds a small shield to them (Or to self on enemy dash?). What would be fun to see is a dash that does an AoE hit, since to the best of my knowledge none do right now for tanks, but I don't know which would suit that.
    (2)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    546
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CommanderNarwhal View Post
    So I think most of us prefer the idea of the tank dash-ins being different rather than all being homogenized as they are currently (save for onslaught). My idea for it is that Dark Knight's plunge should remain as is. Paladin's should have the damage removed entirely and be usable on teammates as well as the boss for pure mobility. Gunbreaker shouldn't have a dash-in, instead opting for the ability to use their melee abilities at range for either a limited duration or a certain number of GCD's. What to do with Onslaught I sadly have no idea as making it gauge efficient and giving it a longer cooldown makes it to similar to upheaval.
    Not sure why you specifically remove damage from PLDs Intervene, you try having someone charge at you with a shield and say it didn't hurt.

    I second Ilenya's sentiment in regards GNB, that is an awful suggestion. You're basically trying to give GNB Requiescat; it does not serve as an answer to the mobility aspect missing from the job, any paladin main in SB can tell you that.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    it does not serve as an answer to the mobility aspect missing from the job, any paladin main in SB can tell you that.
    Gap closing is not a mobility issue, but an uptime issue.
    If you have the option of doing your combo at range, you don't lose any uptime when coming back to the target. Even better since you wouldn't lose uptime even while dodging an AoE. And it would fit a Gunbreaker, since some animations clearly show them shooting something from their barrel.
    (0)

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    546
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    Gap closing is not a mobility issue, but an uptime issue.
    If you have the option of doing your combo at range, you don't lose any uptime when coming back to the target. Even better since you wouldn't lose uptime even while dodging an AoE. And it would fit a Gunbreaker, since some animations clearly show them shooting something from their barrel.
    Worth pointing out that GNB gunblades, aren't actual guns, "the firing mechanism, emitting a range of magical effects by utilizing aesthetically imbued cartridges " courtesy of the ffxiv gunbreaker job guide. Garlean gunblades are both gun and blade. So no it would not be thematic in anyway.

    And uptime or mobility, are basically the same the thing, get to back to boss asap so you can keep uptime, neither is mutually exclusive.
    (3)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    Worth pointing out that GNB gunblades, aren't actual guns
    Yes, they aren't, as they don't shopt bullets...yet they still shoot aetherial charges, which still make them weapons with range capabilities.
    Quote Originally Posted by aodhan_ofinnegain View Post
    And uptime or mobility, are basically the same the thing, get to back to boss asap so you can keep uptime, neither is mutually exclusive.
    Since they're the same, keeping attacking even at range would have the same effect of having a gap closer. Thus giving every job tools to face every situation, while having their own flavor. So you could have two charges of "your next 3GCD have a 10y range".
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, they aren't, as they don't shopt bullets...yet they still shoot aetherial charges, which still make them weapons with range capabilities.
    The Aetheric Charges do not give Gunbreaker Gunblades ranged capabilities for offence which is clearly stated in the Jobquests, when firing the atheric charge for damage you're essentially setting off a grenade at the barrel end of the gunblade i.e. not a projectile, this is why their pull move lightning shot is a blade beam thing that they drag along the floor rather than just blasting the, from range. Now they are able to fire things in the sense of Heart of stone and for thier final limit break they are fireing barriers, but it is unclear wether this is just generic atherial manipulation like with say a plds intervention, as it does not use any catridges to do these moves
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    Sabora_Makingai's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    97
    Character
    Sabora Makingai
    World
    Exodus
    Main Class
    Ninja Lv 80
    Attacking at range is fun and all (PLD main here) but gap closing is also about positioning. If you want to take that away fine, but give me a 10 potency buff on everything else. Also if you take away gap closer enjoy pugging E2S with tanks who cant dash back to boss after flares when the OT doesnt voke and the fight takes place in the NW corner.
    (1)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sabora_Makingai View Post
    If you want to take that away fine, but give me a 10 potency buff on everything else.
    Like I said above, gap closing does nothing to keep uptime while you move away to doge an AoE or place an AoE away from the group. Ranged WS would have that perk, so I don't see why you should be buffed above that.
    It would also prevent situations where you might not have your gap closer available because you burned your charges during a burst window. Changing your WS to ranged attacks wouldn't have any other use than keeping uptime when you have to move away.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #10
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    546
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    Yes, they aren't, as they don't shopt bullets...yet they still shoot aetherial charges, which still make them weapons with range capabilities.

    Since they're the same, keeping attacking even at range would have the same effect of having a gap closer. Thus giving every job tools to face every situation, while having their own flavor. So you could have two charges of "your next 3GCD have a 10y range".
    You will have to either heavily reduce potency on the attacks from ranged as the gun blade isn't actually directly striking the target, or add new skills, to which GNB hotbars are already pretty full, or better idea, just leave gap closers as they are.

    I don't want to see a nerf to PLD gap closer or the removal of GNBs because some random felt their perception is a good idea. I went SB without one and it was awful on fights like M/F, or fights with multiple pushback, that tempered will wasn't able to handle.
    (0)

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