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  1. #29
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Connor View Post
    So from my understanding of this thread:

    We don’t want dungeons to have decision making, or difficult enemies, or enemies that require specific strategies to defeat, or enemy abilities that have an effect beyond ‘deals direct damage’, and we don’t want access to any sort of skill that might impede the enemy in some way?

    I mean, I’m not claiming these are ‘good’ or ‘bad’ wants; if that’s what people want then it’s not my place to try and suggest otherwise. Personally I would like to see generic dungeons be more engaging in general though. That doesn’t mean they have to have super difficult enemies or tons of branching paths, but I’d like to see them be a bit less simplistic in terms of going through them. I feel like dungeons currently are tuned to the absolute bottom limit of effort, which is fine, but I’d like to at least have to put in a modicum of effort when playing a video game (otherwise it’s like, ‘this game may as well be playing itself automatically’
    Basically yes. Daily dungeons and content run ad nauseam isn't a great place for complex trash mechanics, exploration or decision making (unless we're talking boss mechanics, but even those can push their welcomeness). The first few times might be interesting. Then it becomes boring and a pain in the butt. Meta forms, optimal paths get discovered, choices become meaningless. We might as well lean into it instead of trying to avoid it.

    We still have (and will have) content that has these aspects. But these are not places on the daily checklist, biut in randomly generated and / or more open and non scripted places.

    EDIT: and just for reference, we've had CC in the past. Nobody used it. Developers chose to remove them instead of forcing the issue. I think they've made their choice on that matter.
    (3)
    Last edited by Lersayil; 11-04-2019 at 03:31 PM.