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  1. #31
    Player
    Raginroxas's Avatar
    Join Date
    Apr 2017
    Posts
    7
    Character
    Ragin Roxas
    World
    Behemoth
    Main Class
    Machinist Lv 83
    Anyone know how the Japanese player base feels about the changes? Im curious to see what they think about them since it seems the NA player base is pretty split on the overall changes.
    (3)

  2. #32
    Player
    Jeffries's Avatar
    Join Date
    Dec 2017
    Posts
    2
    Character
    Jeffries Airen
    World
    Ultros
    Main Class
    Ninja Lv 80
    Jumping in here since I don't see another thread about NIN.

    The changes are awful. Idk what else to say without breaking into a rant. I can't believe they'd change it this much two weeks before ult.
    (7)

  3. #33
    Player
    Gallagos's Avatar
    Join Date
    Jun 2017
    Posts
    8
    Character
    Kael Gallagos
    World
    Sargatanas
    Main Class
    Ninja Lv 80
    Yeah, would be very interested to see how the JP community feels about 5.1 NIN.

    Mudra's on GCD feel off, especially for where NIN has been. I get where people with not great ping are coming from, it making the class more playable. But, it just feels so weird, and the flow is so broken now. I think the Mudra's should be off-gcd, have a .5/.7 second timer between them, and fine, give Ninutsu a 1.5 second gcd. Breaking the flow of attack cast -> mudra feels not great.

    The TCJ change was great though, keep that.

    And 5.1 Shadowfang is terrible. Why the F is the cooldown so long. Please bring back old Shadowfang.
    (6)

  4. #34
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I think the Ninjutsu changes bring up something I've been thinking about for a while now, regarding other job reworks and feedback as well: is it really worth "fixing" high latency(and to a degree also "clunk") issues on certain jobs?

    What is the reason people ask for a job to be made less ping reliant? So that people with high ping can play the job comfortably.
    Why won't these people just play other jobs which don't have such ping issues then? Because they want to play this specific job.
    All right, but if resolving latency issues requires to change job's mechanics so much that the original feeling is lost, then aren't you kind of playing a different job anyways and also removing a job other people had no issue playing before?

    Keep in mind I am not saying that changes in regards to latency should never be made, nor that Ninjutsu didn't require some. What I am saying however, is that perhaps SE should put more effort into making subtler changes which won't alter the mechanic too much and in case it's impossible, it might sometimes be better to just "deal with it" and leave things as they were. I don't think making everything always work 100% perfectly is really worth discarding play-styles and mechanics people are enjoying.

    Another issue is that SE didn't just alter Ninjutsu, but made a huge amount of changes to coodowns, resource generation and the dot combo all at once.
    To be frank I think the idea of entire job "reworks" is overall not something that's good for the game design. People often complain when SE does small changes in a patch rater than giving a full rework, but I think it'd be better if they actually made gradual changes like this(perhaps more often than they do right now) based on constant feedback, rather than multiple huge changes in a single patch. A lot of broken mechanics could be fixed with subtler tweaks, but when you take the sledge-hammer approach not only does it often kill things people did enjoy about a job, but is also way harder to reverse in case it's not received well.
    (4)

  5. #35
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Why should Ping of all things NEED to be a factor for people to pick a job instead of Gameplay or Aesthetic
    (5)

  6. #36
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Satarn View Post
    I think the Ninjutsu changes bring up something I've been thinking about for a while now, regarding other job reworks and feedback as well: is it really worth "fixing" high latency(and to a degree also "clunk") issues on certain jobs?

    What is the reason people ask for a job to be made less ping reliant? So that people with high ping can play the job comfortably.
    Why won't these people just play other jobs which don't have such ping issues then? Because they want to play this specific job.
    All right, but if resolving latency issues requires to change job's mechanics so much that the original feeling is lost, then aren't you kind of playing a different job anyways and also removing a job other people had no issue playing before?
    Well, reasons for this are likely as varied as people are, but I can give you my point of view on this. I simply really like theme and visual style of the job, which you may not care about, or care about much less than gameplay.

    As it was, and having experienced both low and high ping play, it felt kinda really bad, with inputs registering at varying speeds or noth registering at all, but no job is thematically similar to this, and it was a major bummer I couldn't play it properly. I haven't really expressed this all that much on the forums however. And of course, I would be lying if I said I wasn't happy about finally being able to play this job without many of those issues, or having those issues lessened.
    (1)

  7. #37
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duskane View Post
    Why should Ping of all things NEED to be a factor for people to pick a job instead of Gameplay or Aesthetic
    Because ping is most often "allowed for" by sacrificing the gameplay itself instead of improving how that gameplay interacts with ping.

    In the end, it's gameplay-and-ping vs. (diluted-gameplay-and-)aesthetic.
    (4)

  8. #38
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Because ping is most often "allowed for" by sacrificing the gameplay itself instead of improving how that gameplay interacts with ping.

    In the end, it's gameplay-and-ping vs. (diluted-gameplay-and-)aesthetic.
    But to say "go play something else" because your ping isn't good enough is not right

    Especially in a game that lets you freely play classes
    (4)

  9. #39
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    A casual player might not even understand ping or how it could be a problem, or heck, they could actually be really good at the class but be tech illiterate so they just think they suck at class when the real problem is they have crappy wifi.
    Obviously you have to draw a line somewhere on class flexibility vs whatever toaster the player is playing on, but I don't think needing to live next to the servers to play a class is a good place to draw it.
    (6)

  10. #40
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Exactly i know there has to be a limit and can't make every class suitable for people who live in a tin shack out in Humpty doo
    But there also should be a limit to how ping intensive some jobs are
    Ninja needed the change especially if they want to keep expanding on mudras like they did in ShB
    Machinist also needs some change to heat blast/wild fire its just too much sometimes
    (5)

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