I’m okay with the changes lol NIN was unplayable for a big chunk of us cause of ping issues. TCJ isn’t so weirdly clunky anymore
I’m okay with the changes lol NIN was unplayable for a big chunk of us cause of ping issues. TCJ isn’t so weirdly clunky anymore
Ninjutsu abilities hit like a truck now. It feels really good. I like all the changes overall, even if the job feels a little slower. The horrible clipping is gone. The clunkiness of TCJ is gone. Shadow Fang is weird now, but it's such a minor thing.
For those who hate the changes and want a more fast-paced job, I would recommend MCH.
Agreed. It seems like the people who were able to play Ninja dislike the changes (mainly because of the mudra GCD change), but a good portion of people who couldn't really play the job before (because of mudras) are enjoying it.
Not sure how to feel. I sympathize with old NIN players, but I like what they've done. It feels different, but it doesn't feel bad...
From what ive read so far it seems causal/new Ninja players like the changes, while Ninja main that have played for a while dislike the changes. Interesting.
I've been playing NIN since the job came out and it's always been perfectly playable for me outside of when squeenix servers decide to hiccup. I enjoy these changes and feel like it smoothed the job out. Its going to take a bit to adjust to the way mudras work now but honestly I'll take them being on the gcd just so they dont clip combos all the damn time. Everyone will react to these changes differently, and I was skeptical at first but I gotta say actually playing it feels pretty smooth now. Slower? Yep, a little. Smooth? As butter.Agreed. It seems like the people who were able to play Ninja dislike the changes (mainly because of the mudra GCD change), but a good portion of people who couldn't really play the job before (because of mudras) are enjoying it.
Not sure how to feel. I sympathize with old NIN players, but I like what they've done. It feels different, but it doesn't feel bad...
Edit:
NIN main here that's done savage and EXs as NIN. I enjoy them, so it's not all ninja mains that dislike the changes.
Last edited by 0Lime; 10-30-2019 at 08:08 AM.

Not a big fan of the changes, somehow they managed to keep the intro feeling just as crazy as before since now ninjutus take longer and you want to jam shadowfang into your TA. Except now the rest of the rotation feels just as wonky as the opener used to, as you spend ~40 seconds pooling and then try to jam everything into 15 seconds, it might be just the bad starts I've been getting since the changes but it feels like it's really hard to line things up to be able to fit enough into your TA windows now.

I actually started playing the game on early august and hate the new Nin.
I imagine the changes are meant to entice new, casual and bad connection players to try nin.
But the developers aren't thinking that 5.0 Nin could also be used to attract a crowd of more hardcore gamers to the game. The low dps in the previous ninja also helped there be a balance of hardcore players not producing a ton of more dps than other easier jobs. To me it was worth it to have to work more to do damage since I just want a fast, fun play style more than anything.
Plus the popularity of Dark Souls should prove that although a lot of people complain about difficulty, others enjoy the challenge. (and yes, I love Dark Souls)
I can't say the rework is objectively bad or something, it does make sense overall, but tbf everything I enjoyed about the job is gone now.
I liked the crazy amount of weaving and drifting cds which you had to constantly keep an eye on. Before rework, playing NIN felt a lot like constantly juggling cooldowns, resources and combos, which was unique and enjoyable, but now it's "just another ffxiv job". It feels solid I guess, but I don't think we really needed more of this. SE seems to go in the direction of adjusting absolutely everything to align with bursts perfectly and while I'm sure a lot of people like this, I wish at least a couple of jobs were left with a more "messy" feeling which keeps you constantly awake, even if the majority finds it clunky or whatever. This goes for adjustments to several cds, moving charges from Kassatsu to Ninjutsu itself, as well as streamlined ninki rates.
As for mudras/ninjutsu being on gcd, I think it'd be more palletable if Ninjutsu had the same 0.5 sec cd as the mudras do, rather than 1.5 - this feels especially bad during Ten Chi Jin. While the skill used to root you in place for a considerable amount of time before, the window consisted of very fast button presses which still felt very active and "NIN-like". Now you're grounded for a shorter time, but the gaps between button presses are much wider, creating an odd break of pace similar to MNK's Riddle of Fire pre change, but actually worse due to lack of weaving.
Shadowfang change is really a shame both because of combo variety and removal of dot management, not to mention it's sad to see such a nice animation far less frequently. The 60sec gcd dot feels good on GNB, but it doesn't seem to really add anything positive to NIN - it feels kind of tacked on instead.
That said I am not a NIN main, even though I planned to switch over before, so I just hope most actual NINs do enjoy this iteration, because I know how much it sucks to have your job "taken away" trough a rework.
Welp, guess I'm gonna keep populating tank role instead of switching to dps for next tier afterall, well played SE, well played @__@. Back to whining about DRK I suppose.
Last edited by Satarn; 10-30-2019 at 09:24 AM.
MMOs never develop baseline classes based on what hardcore players want to play. It's why a talent system is helpful, because it lets you trade more complexity for more output. Pretty much no MMOs currently do that correctly though.I actually started playing the game on early august and hate the new Nin.
I imagine the changes are meant to entice new, casual and bad connection players to try nin.
But the developers aren't thinking that 5.0 Nin could also be used to attract a crowd of more hardcore gamers to the game. The low dps in the previous ninja also helped there be a balance of hardcore players not producing a ton of more dps than other easier jobs. To me it was worth it to have to work more to do damage since I just want a fast, fun play style more than anything.
Plus the popularity of Dark Souls should prove that although a lot of people complain about difficulty, others enjoy the challenge. (and yes, I love Dark Souls)


I think what they could have done is made mudras off the gcd, but made the actual ninjutsu button be on the gcd or at least trigger it, but we all know it was to help with ping issues. It's awkward at first, but I'm slowly adjusting. I keep messing up if I'm hitting a lot of oGCD's. I get in that flow and I start too fast on mudras and end up with a katon or hyoton![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




