Quote Originally Posted by DinahDemiurge View Post
Please, SE. PLEASE...next xpac please get away from this linear zero-thought required gameplay. Please give us dungeons that are exciting and dangerous again. I have been leveling a new job recently and going through the 1-50 dungeons you can tell how much better designed they are compared to 3.x+ stuff...they have themes and unique objectives. Sure, they are super easy but later-levels you could make them more challenging and rewarding. Why not focus on this? Add another dose of challenge, and make crowd control useful again...The path that FFXIV is on cannot be sustained like this. We need DEPTH. "Expert" dungeons are a joke...4 man content needs re-evaluated ASAP.
You're aiming your pleas in the wrong direction. The community you're trying to speak for is exactly why the typical challenge levels of dungeons are the way they are. Multiple paths in dungeons? Players will choose the one of least resistance. Crowd control? What is this 2009? Depth? You're basically asking for an updated Toto Rak, and everyone HATES that dungeon.

The state of the game is sustainable because it's what players want. Believe it or not those wanting challenge, dept, and a thought process to be involved in casual content are in the extreme minority. Veteran players lack the patience to teach newer players. Vote kick feature is abused. Players abandoning duties at the start. Mentor program has been a joke. You're going to have to weed these players out while simultaneously replacing the funds they provide. Devs have bills to pay too.

This is an mmo in 2019. If you want progressive content where accessibility is gated by thought provoking challenges then you might want to look into single player games.