The BlowAllCDsBeforePull tanks truly are magnificent specimens.Had a tank uses hollow ground to pull a boss then proceeded using their def cool downs on top of it. I tried saying they didn't need to do that their response was they were trying to give me breathing room for the fight. Then they proceeded never to use said cool downs throughout the rest of the fight if I could smack someone it would be this person. This is rare but a truly special moment to remember!
This is the biggest problem I come across a good bit of the time in Alliance Raid Roulette, and is also why I don't rush in anymore despite being more confident in myself. It's not worth starting a tank war over. If the other tanks want to fight over hate then they can go ahead. I will have no part in it. It's so dang annoying. I will take over if needed though, or if the other tanks are just sitting there waiting to pull.I get my share of bad tanks in trial roulette too but doesn't compare to ally raid obviously. I don't know when the trend started but both tanks always have tank stance on when swapping is not even needed in most trials. Worse is when I opt to OT and have stance off only for other tank to turn it off and refuse to pull only to turn it on and provoke after I start to pull instead. I don't understand where these tanks are getting these ideas from. It is not even about being bad it is why they are even doing it?
I don't expect perfection. Heck, I don't even expect people to be skilled. I know that people have varying skill levels and that is fine. What I DO expect, however, is other people using at least a small portion of their brains to turn their tank stances off if they aren't MTing and stop using provoke.
A million times this.
I've seen tanks using Provoke like it's part of their rotation. And I scream internally every time.
Nobody should be hitting the adds except those back on the platform. There's no reason for the four up front to hit them at all, focus on killing the boss, because they're the only four in range to do so.How do you spam AOE's when you're on a platform well away from where the adds are spawning? Can't even heal the tank or dps who are dpsing the adds that spawn at the boss circle. The tank should be bringing the adds to with in reach of the casters/healers (more than halfway) who are mostly those who are on the platforms so they can kill them or else half the party does nothing during that part of the run.
When the adds spawn, they get put on everyone's aggro table (I think, been a bit since I've been here). By being in a party, and everyone being on the table, the healer casting any heals at all will genrate enmity. As long as nobody up front has bothered hitting the add, because they shouldn't and should be focusing on the boss, the add will immediately head straight for the healer and remaining dps, who will quickly burn it down, with no need for tank involvement.
It doesn't increase any generation if the tank already has aggro.
Last edited by Hasrat; 10-29-2019 at 02:01 PM.
maybe because all the good tanks refuse to do duty roulettes with randos who run to the forum to complain.
so you're stuck with whats left.
If you have this one specific mob focusing you please pull this mob to the tank and dont force the tank to dance with entire pull because you are lazy.When I'm healing... I heal to the point of trying to keep the tank able to pull to just slightly above my comfort zone. But I see plenty of tanks that run past the limit of my range, don't use any mitigation, keep half a pull on their backside, ignore mobs that are focusing me or a DPS down (in places like Amurat for example with those adds that have a line to one person... I have found myself as a healer having to solo that thing as it tears into me - and I have let a tank die because the choice was that or heal myself from the drain that line-mob was putting on me...
There are ranged mobs in those pulls that tank has to stand next to them because they dont move, if you stand still expecting tank to kill it then it cause only a mess, these mobs have a lot of aoe spells and moving them around just brings chaos in the party.
I just wish tanks would use cool downs... had a run last night in the 73 dungeon I thought my buddy and i was going to have to just bail on... tank kept dc'ing .. even with the buff on my fc mate kept pulling agro. I didn't know that was even possible.
He was hit like a flippin truck. The guy was a 80, had gear but geeze..I was ready to just hang up the towel and call it a night after the dungeon nearly timed out due to all the stupid.. .___. didn't help the other dps was bad .. i couldn't even begin to think to help dps cause if i stopped healing the tank he'd die.
I actually haven't had a bad PUG tank for some time now. I remember it was really bad for a while prior to ShB. But I also don't slap a bad tag on tanks just for screwing up. That happens all the time. I put that label on them when they leave an impression that they just don't care. I had a Titania run the other night, and the tank faced her towards the group and she cleaved everyone. We had to reset because all healing and rezzes were knocked out. The tank immediately apologized though, and round two went without a hitch. It was an honest mistake that could have potentially got ugly.
It's been much less of a hit or miss lately where I've actually regained some trust in DF tanks. I used to tank the majority of my roulettes because I just couldn't deal.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.