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  1. #15
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rika007 View Post
    I feel like you have us Bard mains to thank for that. There was a lot of outcry on our side of why does Nature's Minne, an ability with the same effects in every way to Mantra, have the same cooldown when Mantra can hit a whole party and Minne can only be used on one person. After Minne got it's cooldown doubled from Stormblood on top of all the other utility we lost or got forced to share with out role, Bard's zeroed in on it being one of the skills that seemed very weak, and used the comparison to Mantra as the primary argument for it.

    But then again we didn't argue to nerf Mantra (most of us anyway). Most of us instead wanted Minne's cooldown to be cut down to 30 or 45 seconds to reflect it's more single target use.
    It wasn't bards, it was just either Mantra or a DPS nerf. MNK has the highest rDPS of all melee, while being the only one with a utility skill since NIN's utility got completely cut in SHB and DRG/SAM had none to begin with. The other jobs might be brought up to MNK's rDPS with all those changes, but Mantra remains an exclusive perk, especially going into ultimate prog.

    Quote Originally Posted by Kaiserdrache View Post
    The whole effect sharing nonsense of the ranged classes is anyway some garbage of that SE should get rid off ASAP
    What where they thinking with Troubador, Tacticion and Shield Samba being all exactly the same, not stacking their effects, but just overiding each other.
    These 3 skills should have all different effects

    Shield Samba > 10% Physical Defense Increase
    Troubador > 10% Magical Defense Increase
    Tactician > Recharges Skills of everyone by 10s

    Something like that would make more sense just as example, when talking about shared/same skill effects among the jobs.
    Physical only Shield Samba would be near utterly worthless due to great majority of raid damage being magical. Feint already has very little use in content.
    Tactician affecting people's cds would be horribly annoying as that would affect how everything lines up, especially if MCH wasn't consistent with its use. There's a reason Spear's original cd reduction effect has been replaced with crit rate in SB(before the cards were completely reworked in SHB).

    While I agree that ranged dps mitigation is pretty lame, these suggestions are nonsensical. SB Troubadour and Dismantle would be much better with their unique advantages.
    (1)
    Last edited by Satarn; 10-29-2019 at 04:15 AM.

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