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  1. #191
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    its the MSQ and has never stopped anyone before. what?

    sure, you can argue that MSQ should be difficult. and gated. and only those with a thin bubble of superiority can truly appreciate and reap the rewards of their valiant efforts....



    ....but no- the MSQ really has NOT been challenging. so this addition is.... confusing, and wholly unnecessary. because franly.... the MSQ was never hard enough to block people to begin with. im sure most of us collectively would struggle to think of more than 10-15 solo instances with any higher than base challenge that the other required dungeons didnt already recycle 15 times. but we have it, so it's... whatever. big deal.



    honestly, the most depressing thing about all this is... this just screams of gatekeeping. for a gate that doesnt exist. so you had to build one. and now that you did, you can point to it as an excuse to be passive aggressive, and otherwise torment people. As this community does. It's always something. Balmung vs Greg, Jump potions, WoW refugees, Crystal, and now this. I wonder how long before we get another new addition. We truly have had this conversation and the same points have been said by the same people several times now.
    (0)

  2. #192
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Tsalmaveth View Post
    [...]

    Hold on, little lady. Chill a bit...

    Ready? Fine:

    I am sure nobody here is "elitist" beyond the point of zero sympathy for players. But you don't seem to understand the underlying problems that come from that. I see it two-layered: The players that leave a fight/Vote abandon after one or two wipes; a general defeatist attitude that is spreading in the games I play like a virus to be harsh. As you figured it out, it's a game. Games, by defintion do not need a winner/loser scenario (e.g. a puzzle or Solitaire), but FF has one: Dying. But this is already connected to zero penalty: As WoL, we can not die like that, we do not lose EXP, we do not lose our equipment. It is literally a tiny bit of a drawback with an instant-retry.

    As you say, it's a game, and if disabled people get stressed out by it, giving the advice of "staying away from the source of stress" is what every professional phsychologist would give. Or do you think those doctors are "haters" and "elitists", too?

    The second problem is from a long-term perspective. You are going trough an instance that gives you bonusses. You get trough it. The same "solo content" - the MSQ - suddenly requires you a party with other players two quests later. Now what? Those dungeons have no such bonnusses and instant Echo, nor does the team of regular players want it to be happen. You are being thrown into the cold water now, and all these disabled, stressed and mentally unstable people are in serious danger of their health (apparently).

    Now the problem turns over and your teammates are now "elitist" dudes that just want and should expect basic competence and any honest discussion is stalled because the "Super easy" fraction has the shield of being mentally ill (if real or not), and creating an unease situation for those normal players, some awkward from over political correctness in an environment like a Duty Finder in this game based around combat that should not happen. I am already walking on eggshells voicing my opinion here by doubting the mental state of the self-claimed disabled people here. Which is terrible and should not be a thing, but exactly this permanent Damocles' Sword of being offended causes people to silently kick people off duties, which in return is something causing "those darn elitist" threads to appear that mention mentall illness and how bad the community is for not catering and carrying everybody. I can shut down any critcisim towards me too by claiming things, (in fact: I have a very small form of authism, but it's about being orderly, e.g. shelves and my appartment^^), but I am not that kind of person.


    Imagine you work with with vehicles. You can drive as much Automatic in your private car as you wish. But if your workplace has stick shift, you will be in trouble. And when your workmates call you out for missing your daily pensum because you stall your engine every 3 meters, you have to expect that kind of.


    My mother btw. is actually mentally unstable. In the past 20 years she spent 3.5 years hospitalized because the medication need to be set up which takes months. Her hormones are probably so screwed due to the pills. The side effects were hours of crying, sitting there stoically and loss of job. She is now fine, medication has a lower dose now and she does not show any sort of defeatist attitude. When she plays some Tetris clone on her phone she sets it up to the fastest because that challenge actually helps her out.

    So please consider all of this multi-layered problems here. The majority of the players are still normal and beat the game on Normal, have done so in the past 6 years. But now we create a 2-class system that will eventually merge into "my" Duty Finder groups, and then I can not say "Its just solo content" anymore. Because then it's Group Content.

    Sincerely,





    (5)
    Last edited by MrKusakabe; 10-27-2019 at 08:47 PM.

  3. #193
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by MrKusakabe View Post
    As you say, it's a game, and if disabled people get stressed out by it, giving the advice of "staying away from the source of stress" is what every professional phsychologist would give.
    Can I get a source on that? Like a study or something. Thanks.

    Also, you seem to have made a lot of typos: You wouldn't happen to be dyslexic, would you? Apparently that's the only way to prove if someone is, so I thought I'd ask.
    (3)

  4. #194
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Doozer View Post
    Can I get a source on that? Like a study or something. Thanks.

    Also, you seem to have made a lot of typos: You wouldn't happen to be dyslexic, would you? Apparently that's the only way to prove if someone is, so I thought I'd ask.
    He’s making it up, if that was the case most therapists would tell people to quit their jobs, rather they help equip people to better deal and handle stress.
    (7)

  5. #195
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by SerLuke View Post
    He’s making it up, if that was the case most therapists would tell people to quit their jobs, rather they help equip people to better deal and handle stress.
    In my own experience as well (anecdotal, I know), confronting the stress is also something that get suggested, not avoiding it. Depending on the situation, of course.
    (4)

  6. #196
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Fluffernuff View Post
    its the MSQ and has never stopped anyone before. what?

    sure, you can argue that MSQ should be difficult. and gated. and only those with a thin bubble of superiority can truly appreciate and reap the rewards of their valiant efforts....



    ....but no- the MSQ really has NOT been challenging. so this addition is.... confusing, and wholly unnecessary. because franly.... the MSQ was never hard enough to block people to begin with. im sure most of us collectively would struggle to think of more than 10-15 solo instances with any higher than base challenge that the other required dungeons didnt already recycle 15 times. but we have it, so it's... whatever. big deal.



    honestly, the most depressing thing about all this is... this just screams of gatekeeping. for a gate that doesnt exist. so you had to build one. and now that you did, you can point to it as an excuse to be passive aggressive, and otherwise torment people. As this community does. It's always something. Balmung vs Greg, Jump potions, WoW refugees, Crystal, and now this. I wonder how long before we get another new addition. We truly have had this conversation and the same points have been said by the same people several times now.
    I've seen people complain about the difficulty of several of the SB MSQ duties on the forums, actually (And to a lesser degree some of the ShB ones).

    They're generally the ones that either have DPS checks and/or sensitive mechanics that cause you to instantly fail the duty if they're not handled properly.

    I also don't think it's unreasonable for quest duties to demand some level of competence from players but in the end, I suppose it's not going to really affect me since I scarcely use the duty roulette anymore anyways.
    (0)
    Last edited by KageTokage; 10-27-2019 at 09:52 PM.

  7. #197
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Dirwen View Post
    After FFX it seems every FF game is more about CS than gameplay. Also once you finish MSQ there really isn't much to do in FF14 as endgame content. Outside of savage/ultimate there is no motivation for people to improve their skills. No reason to gate people for just wanting to complete the storyline. Leave the challenge to optional content or the lack of it...
    As I said - yes, no reason to gate people, make it autoplay, this way everyone can enjoy story. I'm not even kidding, if you do it for disabled people, for story, make them press one button. Or someday even "very easy" will become to difficult.
    (0)

  8. #198
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MrKusakabe View Post
    I am sure nobody here is "elitist" beyond the point of zero sympathy for players.
    Have you READ any of this thread?
    (7)

  9. #199
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Callinon View Post
    Have you READ any of this thread?
    Its called having an opinion, not being an elitist. Besides, all we're trying to do is help point out the negative consequences adding a sudden easy mode into certain content can have on this video game overall.

    FF14 is casual enough as it is, but randomly adding easy mode to content which only has so much of a challenge to it as it is just helps further lower the bar for the average player's level of gameplay.

    Tutorials, hints and etc would be a better option than a sudden easy and easier mode just to get past content you personally don't like.

    Like I said, none of us are trying to attack anybody, we just want to state our opinions and help the game become better. Because adding random "quick win" scenarios in a game just defeats the purpose of playing a game in the first place.
    (5)
    Last edited by Soge01; 10-28-2019 at 01:16 AM.

  10. #200
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Soge01 View Post
    Its called having an opinion, not being an elitist. Besides, all we're trying to do is help point out the negative consequences adding a sudden easy mode into certain content can have on this video game overall.

    FF14 is casual enough as it is, but randomly adding easy mode to content which only has so much of a challenge to it as it is just helps further lower the bar for the average player's level of gameplay.

    Tutorials, hints and etc would be a better option than a sudden easy and easier mode just to get past content you personally don't like.

    Like I said, none of us are trying to attack anybody, we just want to state our opinions and help the game become better. Because adding random "quick win" scenarios in a game just defeats the purpose of playing a game in the first place.
    So don't use it. It's clearly not for you. But when you and others start in on the slippery slope arguments and trying to tell other people how they're allowed to enjoy the game, yeah... it's elitist. You may not like it, but that's what it is.
    (6)

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