Quote Originally Posted by Archwizard View Post
Then let me be more clear.

I was discussing it because Leidiriv was being intentionally obtuse about the dev intent of CaC with relation to the melee rotation.

Functionally, you are correct that in optimized play it would just be an oGCD. However, it is not the dev intent for it to be purely an oGCD for damage, shown by the gap-closer component, connection to Manafication, and its original timing to come off cooldown approximately as often as we melee.

Wereotter had a point that if melee rotation frequency increases significantly, then the dev intent of CaC falls apart, which is why it is surprising that its CD is thus far unaffected.

Not here to argue that "you should stay back 20y and silo spells", only to point out that no, you know exactly why CaC was brought up, even if that's not how you use it.
It's not being intentionally obtuse to separate gameplay from cinematics. If the dev intention was truly that we should dash > melee > Displacement/Engagement > use finishers, they would have linked the skills together mechanically. Since they didn't, we can assume they intended for us to use the skills more freely than that.