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  1. #41
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by wereotter View Post
    because sometimes using a skill in an unintended way causes higher damage.
    I just wanted to make sure that you understand this is the same as claiming the devs don't understand the game. I'm not here to argue the point one way or another, just to make sure of that one thing. Just to make sure you understand that in this damage-is-everything game, if something is both "more damage" and "unintended", it means they don't understand the game, or at least the class that it's designed for.

    Is that what you are claiming?
    (1)

  2. #42
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    At least it was something. I would also have liked changes to embolden as well. We will see how it works out
    (0)

  3. #43
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    So any have been testing the new changes? I did the new dungeon and it seemed ok. Looks like a new animation for enchanted moulinet as well was added? It could just be me, lol
    (0)

  4. #44
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Maero View Post
    So any have been testing the new changes? I did the new dungeon and it seemed ok. Looks like a new animation for enchanted moulinet as well was added? It could just be me, lol
    Not so much a new animation as the current one's been almost doubled in size thanks to the AoE change. Regarding the buffs, they felt great in the first couple Savage fights and progging Hades EX. Reprise stands our as easily the most impactful change of the bunch, too. Truly this is a glorious time to be a RDM!
    (0)

  5. #45
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Maero View Post
    So any have been testing the new changes? I did the new dungeon and it seemed ok. Looks like a new animation for enchanted moulinet as well was added? It could just be me, lol
    As said, Moulinet's particle effect got bigger because of the range increase.

    As for Acceleration, I'm so-so on that one. When Yoshida talked about adding charges, I though it would be like Intervene that could be used multiple times, with each use having its own cooldown. What we instead got was a 20-second window in which to spend 3 stacks of Acceleration. This is great at the beginning of a fight when you start at 0 mana, but I find myself reluctant to use it if a) Manafication is near or off cooldown or b) I'm anywhere close to 60 mana on either bar. On the other hand, making Acceleration work like Intervene would have made for spammy oGCD shenanigans, so maybe that's a good thing.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #46
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Duelle View Post
    As said, Moulinet's particle effect got bigger because of the range increase.

    As for Acceleration, I'm so-so on that one. When Yoshida talked about adding charges, I though it would be like Intervene that could be used multiple times, with each use having its own cooldown. What we instead got was a 20-second window in which to spend 3 stacks of Acceleration. This is great at the beginning of a fight when you start at 0 mana, but I find myself reluctant to use it if a) Manafication is near or off cooldown or b) I'm anywhere close to 60 mana on either bar. On the other hand, making Acceleration work like Intervene would have made for spammy oGCD shenanigans, so maybe that's a good thing.
    Given Reprise's new role in our rotation, Acceleration can apparently be used effectively up to about 64/60, give or take a couple mana. Honestly, the buff stacks are the best outcome, it makes for some interesting optimization moments overall.
    (0)

  7. #47
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Leidiriv View Post
    Well, the change to Acceleration guarantees that we get the Perfect Proc Opener every time, which gets more damage in raid buffs. The spell buffs work out to be roughly a 600 DPS increase, and the Reprise change is a pretty massive buff to both our rotations considering it's now our highest pps action aside from meleeing (but not quite as quantifiable until we know exactly how Reprise works in the rotation). Along with that, the buffs to our co-DPS end up making Embolden stronger, which will end up being a gain for us as well.

    All things considered, RDM made out like a bandit this patch. We got substantial number buffs and we basically got a whole new button for our rotation even!
    Yeah while I was bummed that ShB didn't bring much to the table in terms of new skills for me personally that I enjoy using, the Reprise changes and Accelerate changes fix a lot of my problems with the opener.

    I feel really happy about RDM now, with the slight buffs from the trait and the way accelerate fits into the combos where you still have to think about when you use it due to cast times I'm pretty happy about the new rotation. With Accelerate's change it gives me some interesting things to think about in regards to when I pop it after the opener and/or using swiftcast with it. I like it a lot and the class still feels good to play.
    (0)

  8. #48
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tobias_Azuryon View Post
    Yeah while I was bummed that ShB didn't bring much to the table in terms of new skills for me personally that I enjoy using, the Reprise changes and Accelerate changes fix a lot of my problems with the opener.

    I feel really happy about RDM now, with the slight buffs from the trait and the way accelerate fits into the combos where you still have to think about when you use it due to cast times I'm pretty happy about the new rotation. With Accelerate's change it gives me some interesting things to think about in regards to when I pop it after the opener and/or using swiftcast with it. I like it a lot and the class still feels good to play.
    Yeah, I really like how Acceleration fits into the rotation now, and Reprise makes a very unique and interesting point of optimization now. It *could* do with slightly more potency but I'm not going to go down that rabbit hole. It's perfectly functional at 300 and that's all that really matters imo.
    (0)

  9. #49
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Rdm is mostly ahead of all physical ranged and in some fights can keep up with Nin ..

    Dps-wise Rdm seems ok for its "utility"...

    just Smn is OP atm (top Dps in almost all encounters, especially with heavy movement)
    (0)

  10. #50
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shiroe View Post
    Rdm is mostly ahead of all physical ranged and in some fights can keep up with Nin ..

    Dps-wise Rdm seems ok for its "utility"...

    just Smn is OP atm (top Dps in almost all encounters, especially with heavy movement)
    Oh yeah, 100%. RDM is pretty much exactly where it should be, it's the healthiest the class has ever been.
    (0)

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