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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    For me, no to the first, yes to the second. Though, I suppose that's your case in point. Just know that your opinion might well be in minority on one or more of those areas.



    But, you at least can TBN on self. You can't do that with NF.
    Somehow forums lost my long post... sigh... anyway, the long and short of it is that by "clunkiness" I don't just mean the difficulty of USING nascent flash when it is available for use, but the very RESTRICTIONS ON WHEN it can be used is an unnecessary inconvenience.

    That is, the party target requirement itself accounts for a bulk of what I would call the "clunkiness" of Nascent Flash. In a raid, or even dungeon setting, this is not a huge issue. But if you look at other aspects of PvE such as instanced quests, or FATE farming or something in the overworld, the party target requirement's inconvenience becomes more apparent. In the overworld or out in a map and without a party member, you have to summon your chocobo to use Nascent Flash. Not a big deal I guess, but it's one extra thing you have to do in order to even be able to use the action.

    In an instanced quest setting, you NEED a friendly NPC in order to use Nascent Flash, there are NO PARTY MEMBERS allowed in such instanced quests - not even a chocobo. So in those settings, you can target a friendly NPC with Nascent Flash, but it's more difficult because they aren't in the party UI. For easier targeting, you have to focus target, then target focus them to use Nascent Flash. It becomes more aggravating when the quest involves multiple parts where you will go from one section of a map to another section, which clears the focus target, requiring you to focus target the NPC again.

    Nascent Flash is the best new action Wars got in this xpac, it has a great animation, and it brings back that great bloodbath feel that was missing. But the party target requirement keeps it from truly being bloodbath, and imo, from truly being a blast to use.

    In my opinion, SE should just separate Nascent Flash from Nascent Glint and have them share a cooldown. Nascent Glint would be what Nascent Flash is now, and the new Nascent Flash would just be the self healing buff. They should refrain from adding more of these party target requirements or having multiple effects in the same action (self healing, plus healing others, plus damage reduction to others). It just gets clunky/inconvenient when they do that.

    They could also just remove the party target requirement and have it self targetable, like TBN, or dragoons eye, or even Holmgang.

    I'm waiting to see what they do with NF in PvP, because if they remove it this coming Tuesday, I think we can expect they'll do the same for the PvE version at a later date. At least, I hope so.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Somehow forums lost my long post... sigh... anyway, the long and short of it is that by "clunkiness" I don't just mean the difficulty of USING nascent flash when it is available for use, but the very RESTRICTIONS ON WHEN it can be used is an unnecessary inconvenience.
    So, what would your preference be, apart from the obvious removal of the target requirement as per at least Dragon Sight, which we both agree on?

    Charges? Recast time reduction? Preemptive ("reduces the recast time of your next Nascent Flash"), retroactive ("reduces current remaining recast time"), or both?
    Would you prefer Nascent Glint to be decoupled from Nascent Flash and for Nascent Flash to just become Bloodbath (opposite Raw Intuition), while maybe some new skill (say, Warcry) then splits the effect between yourself and either a target or all nearby allies at a variable cooldown?
    What works best?

    Personally, I'd have much rather have seen NF expanded on that have gotten the Holmgang buff, etc. TBN and Intervention, especially, give a strong feeling of co-tank involvement and/or deliberate timing. At present, NF just... doesn't. Like Aurora, it too rarely makes a true difference or feels like there's that much to optimize when spread across both tanks. It's strong in dungeons during IR AoE, but other than that... Seems a waste.
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  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Personally, I'd have much rather have seen NF expanded on that have gotten the Holmgang buff, etc. TBN and Intervention, especially, give a strong feeling of co-tank involvement and/or deliberate timing. At present, NF just... doesn't. Like Aurora, it too rarely makes a true difference or feels like there's that much to optimize when spread across both tanks. It's strong in dungeons during IR AoE, but other than that... Seems a waste.
    Biggest problem with NF is that you need IR or Infuriate to really feel it

    Even regular Decimate in a big group feels a little underwhelming. Nascent Flash feels like it should trait to Infuriate.
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Biggest problem with NF is that you need IR or Infuriate to really feel it

    Even regular Decimate in a big group feels a little underwhelming. Nascent Flash feels like it should trait to Infuriate.
    Isn't that true of every duration-based buff, though, or at least those that *could* be used meaningfully outside of the buff period, but not nearly so greatly?

    For instance, now that we have Atonement, I feel like I need the GB-to-GB(+Req ender) Fight or Flight window (its limitations by duration and wanting to use Requiescat immediately after more so than the bonus %damage, oddly enough) for me to really feel the impact of Goring Blade; it'd only be 45 ppgcd over just spamming RA-Atonement if not for the fact that you only have the space for 10 GCDs (finisher + 3 combos + oGCD gap) in the FoF window.

    If NF is underwhelming in that you need IR or Infuriate to really feel it, doesn't that just point at slightly too much burst? If Warrior has gotten to the point that if something doesn't Direct Crit it may as well be white damage, then more than that just being a NF problem, numbers in general probably need to be reshuffled back towards where aligned burst feels like the highest of multiple peaks in our macrorotation rather than everything between feeling like stagnation.
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