That's what I'm trying to figure out too. I understood their intent behind the Seraph changes...but then you immediately look at Bahamut's changes and wonder why the hell they can't get Seraph to work like that.




Because whoever is in charge of the healers has no idea what they're doing and the teams clearly don't talk to each other.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




I'd imagine it's because Wyrmwave is tied to SMN casting spells. Summoning Bahamut doesn't force the GCD, so SMN could essentially queue up either Ruin 3 or Outburst to be cast as soon as the animation ends, but Bahamut would not Wyrmwave like this; now he will. Serpah isn't an offensive demi so they are not going to work exactly the same way. The way they worked it and worded it is still odd though. However, what is really weird is that Consolation has charges in the first place when it is essentially the Akh Morn/Revelation ability for Seraph.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

