



Bah you know they took 4 years to "fix" Dissipation (and it still need improvements), nothing suprising here with Seraph.Pets have and still somewhat are clunky, and adding a delay to Seraph which eliminates the ability to pop it and get a quick burst heal out are completely unnecessary. I don't understand what is wrong with the devs - why can they never get anything right with healers? Nobody asked for this, or wanted it, or complained about it, and it wasn't needed at all. The only thing Seraph needed was to not disappear if you queue up your final Consolation near the tail end of her leaving, an actual QoL change or something. Even that or casting a Consolation interrupting a Veil cast and simply adding duration to her so she gets the interrupted cast off, or something like that to remove ghosting. Instead you turn an already clunky thing into something more clunky. ?????? Level 80 skill by the way.

Consolation isn't nerfed, the 30sec recast doesn't have an affect to seraph since summoning her is still a 2 min wait w/ 2 charges to use within 22sec of her up. It just....weird on them doing it that it just smh onto why. I wasn't really expecting them to mess with her, but more in thinking of making the faerie gauge much more useful as in reducing the CD of fey blessing to 40sec rather than 60sec so won't sit on it or buff fey union potency or something....


I don't think it's so much a nerf. Here's what I see, the current summon animation lock for seraph is about 2 secs so they added 2 secs and locked it down to give the player the full 20secs. This seems like a bandaid fix, a real fix would be to change the actually animation but most likely they can't do something like that right now. As for consol, now the summon is 22secs but old consol is 20secs, so the bumped to 30secs so folks don't try server tick squeezing out a 3rd consol, you will still have 2 charge uses of consol.
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