/shrug
These posts will be drowned out with the next after work/school wave of posts anyhow. I don't doubt the same back and forth will repeat with others.
Can they add a hard and very hard difficulty now? I would like to try and beat some of these fights on nightmare! mode.


Ok...? 1. I could've sworn it was only for quests you're doing in New Game+I want to preface this by saying I am a casual scrub. In fact, to call me a casual scrub would be a compliment. I am by no means a great player, but I am competent...
Have we really reached the point where we're now actively catering to players who cannot be bothered to learn their jobs, read their tooltips, and actually press buttons?
I understand brand new players having difficulty learning the ropes in the first few levels of the game, and I love guiding new players on their paths, but when a small number of people are complaining about not being able to smash a solo duty at level 70... LEVEL SEVENTY... when everyone else can clear it with absolute ease, and those people are catered to instead of suggesting they simply learn their role...
"But if you can clear these fights easily, why do you care?" I hear you cry.
Because when people are given an easy option to clear already basic content, this spills over into Duty Finder, which on Chaos DC is already a sea of Ice Mages, zero-DPS healers, Tanks who only pull one mob at a time, and Paladins who insist on using Clemency on themselves at 95% HP.
Duty Finder gets filled with the kind of players who aren't pushed to learn their job properly, or even to a competent level, and then everyone suffers.
Guess it looks like I'll be running content with my FC in future, because wew lads.
2. Is...is this really something we should be concerned about?


Yeah dude, if you literally read the text at the bottom it says "upon defeat or when replaying the battle" it's still going to make you do the regular difficulty first.

Ok that was something that i didnt have a problem up until now, but why overcasualising?
Imagine having such huge buildup for fights like 4.56 fight, or maybe rp instance and one of the last normal ones in 5.0, and then just destroying it with 100% buff. I think having 20/50% would be enough for easy/very easy (tho might still be too much), but come on, 100% is just practically nothing to fight. You could just make "Skip" option at this point to just not have any fight at all. It would be still enough for people that dont want to "gitgud"
It might be just me, but i dont see the point in story if story becomes anticlimactic on the more important fights.
Oh, you are about to fight someone who is much stronger than you? The one that rekt you several times during story, yknow. Naturally even with your progression throughout the story you should still have a challenge ahead. Not be almost invincible against something deleted you hour ago.
Fights are already pretty easy on their own. RP instances are anything but hard. They are not hard, they are long. Normal fights are just hitting a dummy with sometimes avoiding forgiving (sometimes very forgiving) damage, and dps checks that shouldnt be an issue if you have decent gear (which you should have, having gear 10+ levels below decent is not only making your life harder, it also means not respecting people that you do content with) and if you know what is your job (im sorry, but if you are going as dps in 4.56 fight with good gear and you cant to clear dps check - its not devs' fault). The only instance you could call "hard" would be the one against Sadu, since its not fully apparent for the first time (i failed that one 4 or 5 times, and i welcomed a challenge, since it was a fun fight), and even then, once you learn what is going on, its easy.
If people are playing just for housing - ask sqex to add just sandbox server where everyone starts as char with 80lvl on all crafters and gatherers. Remove story, dungeons, all that nonsense, and make everything made from crafting/gathering. Cuz thats what you want from final fantasy game right?
Want story without making any effort? Youtube vids exist.
At this point its just both laughable and sad to see stuff like that. inb4 "stoopid elitist not every1 is ultimate raider!!1111"
The game already did this, you just didn't have any control over it.
If you failed an instanced battle more than I believe 2-3 times, you were given the Echo buff to help you clear it. This has been in the game for a long time now, so if you're dead set on whining with this whole "Waaah mah game is being nerfed for teh casuals!!" crap, the ship for that sailed ages ago.
This new system just gives the player control over both when and if they receive said buff, and by how much, after failing the fight a first time, rather than keeping that element out of your control.
Its function, without explicit player control, has been in the game for ages now. If there was going to be a disastrous effect as a result, it would have already happened.
Though to be honest, I'm surprised that someone who in another thread bragged about being able to intuit "99%" of trial mechanics on the first try, and talked about having the expectation that players come to the game with a basic level of brain function, is apparently not aware about how the game currently works.
Last edited by Berethos; 10-26-2019 at 03:36 AM.


If you are reading this, SE you need to add a torture chamber option above normal. Nobody will use it but it will shut people up who insist on pretending they are above the masses.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
I hate to be the WoW refugee here but this is pretty concerning. In modern WoW there is a much-hated feature called LFR, which was intended to help people who struggled with the game experience the story of the raids and see the sights. It's a good idea on paper... but...
LFR's rewards were basically just as good as the rewards from other difficulties of raiding, and so people who didn't struggle with the game at all would end up playing LFR because you can get the best rewards for the least amount of effort. Instead of being something for accessibility LFR became the default raiding option and ended up making it harder for people who want to play at higher difficulties because everyone just did LFR for their instant rewards.
I'm aware that this is currently just a solo-only feature, but I'm concerned that Square might try to replicate it on the group level, which would have the same effects.
I wonder how long it'll take till they add difficulty options at raids.
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