The difference between SWTOR and XIV is that you usually only do the specific quests once...
In SWTOR, you can have multiple character but have to do the exact same missions over and over again. I rather have voice acting because I don't care to read a wall of text, especially when you have them speaking in some weird accent lol. People can compare all they want to SWTOR, but XIV is totally different and the people playing or totally different as well lol.
You know, when I found out about SWTOR and its 6 different stories for each class, I laughed, since that is worse then what people where complaining about in FFXIV and the each company had slightly different story info.
if I wanted the whole story out of SWToR I would have to make and play 6 different characters.... no thanks.....
Look, I'd love to have voice acted cutscenes -- at least for the main questline, if nothing else -- but you really think the key to winning 950,000 players is to have voice acting? Really? Really?
/facepalm
I'm allergic to effort.
Hey Obei! I've been pretty good. Haven't played much lately due to the lack of things to do and large periods of waiting just to get the people together to do the few things left to do in the game. How have you been?
You know, let's break it down. What does it take from what is commonly known to implement more voice acting. Would it truely detract from more animations, music, and anything else? Well, before you can record voices you need dialogue. Guess what, there is a lot of dialogue already written. There is especially a lot of quest text written. So, SE needs to call up their casting director and get the voice talent booked and the sessions started. These people aren't members of the dev team. So their time is paid for by SE but no extra work is required to record their voiceovers. Once recorded, the files must be added to the game and cutscenes have to be tweaked, but guess what - they already have to tweak the cutscenes because they're putting in new MAP data and a new server. So this extra work flows naturally into what they must do anyway. And that's just for the most basic of implementations. By my estimation, what little extra work it requires would be worth the large payoff in production value, and they have to redo all the cinematics anyway. For the quest dialogue, all they have to do is add a generic mouth moving animation do the NPC and keep the existing text boxes when they add audio, for the most basic addition of full quest voiceovers. So for a start I think it's not as demanding as it seems .While I think the main storyline should certainly keep it, I feel that doing it for everything is overkill and a waste of resources that could be better spent on similar things - animations, more music, etc. While having it everywhere in games like EQ2 and SWTOR is nice, it does not in any way make or break a game.
I don't think it's the "key", but I think the key is align the game with people's expectations, and then innovate from there. I do believe that in 2013 if this game doesn't have more voice acting than it does right now it's going to be reviewed negatively for the PS3 launch, 2.0 release, etc. And what do you think is going to happen when the world reads more negative reviews of FFXIV?
Last edited by Neptune; 01-18-2012 at 12:49 PM.
Yay another thread about full voice acting for everything in the game.
TLDR; No, thanks. Let's just keep it to the main characters in the story.
As much as I've enjoyed the voice acting in games like Mass Effect, Dragon Age, and Heavy Rain, when I take a look back it wasn't that I enjoyed that everyone can talk, but more about the emotions that was showing in the main characters of the game which does not always become as apparent in text. Characters like ME2's Tali, or DA's Morrigan, HR's Ethan Mars, or even minor characters like the Witch of the Wilds in DA2. Voices there helps build the character personality and player attachment.
For me, voice acting adds immersion to the world. Such as main characters banter like the one from DA2 can reveal more about their personalities and group dynamics that you won't get with text unless if you run into a cutscene. However, I feel sometimes it cheapen the experience (E.G. Elder Scroll games), such as the cheezy lines from NPCs when you stab them in the face. Or your generic towns people with their banter, which sometimes repeats over and over again about your adventures.
There are at least two main problems with mass voice acting. First is the quality, you can't always get top notch actors for all the roles due the large range of characters. (E.G. Skyrim http://extra-credits.net/episodes/skyrims-opening/ http://www.youtube.com/watch?v=P3TjgTi0pd8) Second, reusing the same voice actor again and again would create a rather uneasy feeling as you meet someone new but heard their voice before.
There are other games where voice acting plays a large role. Such games like Portal, Bastion, or Stanley Parable narrations. However, since I doubt FFXIV needs or even wants narration, I think we can safely omit that.
Coming from someone named lackofwords, umustbtrollin'.Yay another thread about full voice acting for everything in the game.
TLDR; No, thanks. Let's just keep it to the main characters in the story.
As much as I've enjoyed the voice acting in games like Mass Effect, Dragon Age, and Heavy Rain, when I take a look back it wasn't that I enjoyed that everyone can talk, but more about the emotions that was showing in the main characters of the game which does not always become as apparent in text. Characters like ME2's Tali, or DA's Morrigan, HR's Ethan Mars, or even minor characters like the Witch of the Wilds in DA2. Voices there helps build the character personality and player attachment.
For me, voice acting adds immersion to the world. Such as main characters banter like the one from DA2 can reveal more about their personalities and group dynamics that you won't get with text unless if you run into a cutscene. However, I feel sometimes it cheapen the experience (E.G. Elder Scroll games), such as the cheezy lines from NPCs when you stab them in the face. Or your generic towns people with their banter, which sometimes repeats over and over again about your adventures.
There are at least two main problems with mass voice acting. First is the quality, you can't always get top notch actors for all the roles due the large range of characters. (E.G. Skyrim http://extra-credits.net/episodes/skyrims-opening/ http://www.youtube.com/watch?v=P3TjgTi0pd8) Second, reusing the same voice actor again and again would create a rather uneasy feeling as you meet someone new but heard their voice before.
There are other games where voice acting plays a large role. Such games like Portal, Bastion, or Stanley Parable narrations. However, since I doubt FFXIV needs or even wants narration, I think we can safely omit that.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.