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  1. #241
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Yeah they haven't touched tanks since release... its been over 3 months. And not even a "hey darks got x issues we're aware of it" or "hey wars got some clunkiness to it we'll take a look." Nothing. Nada.

    The quickest thing they acted on was gnb sound effects and they made a change for the worse. Radio silence since then on that front too.

    I'm kinda tired waiting on liveletter after liveletter hoping for some bit of news to suggest the issues i care about are being worked on, or at least acknowledged.

    I really do appreciate all the other stuff they're working on like 24man content and crafter overhaul. But couldn't they at least address each of the combat jobs individually in the 5.1 live letter? Like 10 to 15 seconds for each job.

    We hear job X players don't like this or that. We are investigating the issue. Something like that. Ninja, Sam and Sumn were already adjusted last patch, and not to say that their previewed changes for 5.1 isn't deserved, it is, but couldn't they have spent a minute or two talking about the 4 tank jobs?

    And what about pvp? New map isn't coming out untio 5.15, but couldn't they preview some of the actions now? Doesn't matter how great the new frontline map is if the jobs are not fun to play in frontlines. A hem... warrior is not fun in frontlines... mostly because of nascent flash party requirement. At least allow cross alliance targeting with it. I don't enjoy having a dead action. Stormspath is nearly a dead action in frontlines too. Nothing. No real news on actions pvp or pve at all. I would have prioritized talking about pvp action adjustments over preview of the new map.

    Well... anyway... that's enough belly aching from me...
    The only thing they spoke about was tanks needing some mitigation tweaks... and we got 5 extra seconds on our 30% mitigations... Wooooooow. Yeah it helps in dungeons... and that's about it. Raiding, by the time the mitigation runs out you should already be healed by healers, but I guess its a minor convience if I am being generous. Else, they stated they don't want to touch tanks... aaaaand that mindset is going to suprise them when tank numbers drop further.
    (0)

  2. #242
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Tanks went through a pretty massive overhaul for the xpac, and they obviously had other jobs to work on that didn't get done in time. "Screw those other jobs and work on tanks!" is basically how some of these comments come off.

    If all anyone can come up with is little nitpicks here and there then they've done a fairly decent job IMO. Everyone wants a little more seasoning, a little extra sauce, but the dish is perfectly edible as prepared. Chill.
    (6)

  3. #243
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Tanks went through a pretty massive overhaul for the xpac, and they obviously had other jobs to work on that didn't get done in time. "Screw those other jobs and work on tanks!" is basically how some of these comments come off.

    If all anyone can come up with is little nitpicks here and there then they've done a fairly decent job IMO. Everyone wants a little more seasoning, a little extra sauce, but the dish is perfectly edible as prepared. Chill.
    This.

    Tanks are in their most balanced state defensively, offensively, and support skills than at any time in the history of the game WHILE adding a 4th tank. That is already quite a feat. By most accounts pld and gun are fun, well designed classes. Drk, (as is expected with overhauls) has mixed reviews as old guard doesnt like change but many newer drks seem to be enjoying it. Wars in a similar boat, but both are still functional. We could see some tweaks here and there, sure but theres no crisis.

    Compare some of the most repeated complaints. Nascent flash is clunky. War doesnt synergize with party buffs well. Drk 5x bloodspiller spam is lame copypasta. Tanks are a little to 'ez'. Tank damage contribution with other roles is low (separate from balance within the role which is great).

    Compare those to previous expantions. Drk is trash and useless(SB). Pld is trash and useless (HW). War is OP as Fidge(HW/SB). War is utter trash and cant even tank raids (2.0). Pld has obscene unfair levels of utility with good dps, and personal mitigation (SB).

    The tanks are in a relatively amazing position with only minor gripes compared to the dramatic balance issues of the past where 1 tank was always dramatically op and 1 was flat out worse at most things or everything. Most of the complaints today are about 'clunky' this and 'clunky' that. Those are subjective preferences. The core of the tank role is really REALLY solid accross all tanks. Im quitting cuz se hates tanks! And all this rage because X tank didnt get someminiscule tweak sound really childish when you look at the big picture. Try some perspective people.
    (5)
    Last edited by Izsha; 10-26-2019 at 01:05 AM.

  4. #244
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Izsha View Post
    This.

    Tanks are in their most balanced state defensively, offensively, and support skills than at any time in the history of the game WHILE adding a 4th tank. That is already quite a feat. By most accounts pld and gun are fun, well designed classes. Drk, (as is expected with overhauls) has mixed reviews as old guard doesnt like change but many newer drks seem to be enjoying it. Wars in a similar boat, but both are still functional. We could see some tweaks here and there, sure but theres no crisis.

    Compare some of the most repeated complaints. Nascent flash is clunky. War doesnt synergize with party buffs well. Drk 5x bloodspiller spam is lame copypasta. Tanks are a little to 'ez'. Tank damage contribution with other roles is low (separate from balance within the role which is great).

    Compare those to previous expantions. Drk is trash and useless(SB). Pld is trash and useless (HW). War is OP as Fidge(HW/SB). War is utter trash and cant even tank raids (2.0). Pld has obscene unfair levels of utility with good dps, and personal mitigation (SB).

    The tanks are in a relatively amazing position with only minor gripes compared to the dramatic balance issues of the past where 1 tank was always dramatically op and 1 was flat out worse at most things or everything. Most of the complaints today are about 'clunky' this and 'clunky' that. Those are subjective preferences. The core of the tank role is really REALLY solid accross all tanks. Im quitting cuz se hates tanks! And all this rage because X tank didnt get someminiscule tweak sound really childish when you look at the big picture. Try some perspective people.

    "Minor complaints" maybe you should go look at the tank damage forum. There is a giant complaint of how tanks got gutted with their importance and dumbed down between expansions for no reason. Healers got his treatment but did SE fix them? For the most part yes, relatively quickly, so why didn't tanks at least get mentioned they will look into???

    WAR is not in a good spot, no one is saying that who looks at basic data. WAR is the least played tank by a country mile while all the others are relatively close in play percentage. DRK have valid complaints, but WAR has massive problems too stemming from the whole rework they did to WAR in SB (Which was a bad idea). WAR is supposed to be the sustain tank, but that means nothing when every fight you need to tank swap resulting in long periods of time where you are not using your strengths while other tanks bring better party or damage than you. Then WAR complete kit got screw balled this expansion by being gutted and then left with a shell of a job with just IR and fell cleave spam which results in one of the worst feeling tanks to play in the game. Balance means nothing if you aren't having fun, and the community is basically saying "we are not having fun with WAR".
    (4)

  5. #245
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    independent of how well balanced are tanks in they bubble jobs are our primary and only tool to enjoy the content of the game, if our favourite job feels awful to play then the content feels less fun to play so despite the balance WAR and DRK are in a terrible state.
    (1)

  6. #246
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by whiskeybravo View Post
    Tanks went through a pretty massive overhaul for the xpac, and they obviously had other jobs to work on that didn't get done in time. "Screw those other jobs and work on tanks!" is basically how some of these comments come off.

    If all anyone can come up with is little nitpicks here and there then they've done a fairly decent job IMO. Everyone wants a little more seasoning, a little extra sauce, but the dish is perfectly edible as prepared. Chill.
    I wouldnt call 15-17% drop in overall performance for warrior a "nitpicking".

    Warrior got nerfed in relative values to other jobs, he is second last DPS job at the moment, is this nitpicking?
    (2)

  7. #247
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,138
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Vengeance last 5 seconds longer so I guess you got your DPS buff when you reflect another auto attack or two. Warrior is fine now.
    (0)

  8. #248
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esmoire View Post
    Vengeance last 5 seconds longer so I guess you got your DPS buff when you reflect another auto attack or two. Warrior is fine now.
    I know you're being sarcastic here but WAR actually did get a quite substantial buff albeit not to damage: Holm lasts 8 seconds now.

    They had finally balanced Holm's ridiculously short cd for an invuln by increasing that timer and making it where there are some mechs it outright can't invuln but that increase now made it able to do anything Superbolide can do, but as usual better because it's a shorter cd.

    I don't think Holm needed the buff at all but at least WAR isn't the highest DPS tank anymore also, so it's not a case of the god king thanking SE for more buffs like the old days.
    (2)

  9. #249
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BarretOblivion View Post
    There is a giant complaint of how tanks got gutted with their importance and dumbed down between expansions for no reason. Healers got his treatment but did SE fix them? For the most part yes, relatively quickly, so why didn't tanks at least get mentioned they will look into???
    I find it hilarious that you think healers got fixed.
    (4)

  10. #250
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Brightamethyst View Post
    I find it hilarious that you think healers got fixed.
    The relative "Importance" part is what gets me.

    When it gets put into terms like that, the desired outcome requires that -someone else- be brought down to bring themselves up.
    (0)

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