Wait a second. I misread. I thought it was for dungeons. Like if someone qued for very easy in a dungeon, and you qued for normal, that person would cause the dungeon to be over quick, and boring. Which for sure was a reason to complain and talk about it. If that was the case, I personally would always keep it at normal, but it's for solo content. This affects only the solo player. I am not trying to be rude or mean, honest, but why is there a reason to complain again? I mean I'll be picking very easy because I'm not a fan of those. Though from what I read, you can only choose the difficulty if you die. So I doubt I'll be choosing it too much. That doesn't make me any less of a player. I pull my own weight in dungeons trust me. I know how to heal through normal pulls, and big pulls, all while keeping DPS at a low, or decent pace depending on the size, and if I trust the tank not to go boom lol. I do what my job requires of me. Yes, now there is no reason to learn solo instances, but at least the option is there. For those who use it, and those who won't. I doubt we will see a rise in "lazy players" Besides, like someone said in the second post about this: "*Cough Level 70 skip *cough*"