


The issue is that there are no "very easy" dungeons and trials so those players will need even more carrying being even worse weight for the rest of their team. This change just decreased overall skill of the player base.There are people that play solely for the story. I don't see the problem in making easy for them to do the MSQ SOLO duties, if they have issues with it. Remember that we do have people of all ages, people with disabilities, etc, playing FFXIV because they do love the storyline.
The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.
Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.
Parties should spend most of the time doing the phase that is written in the comment not trying to get there.
Those options are (probably) already in game.
Or don't you get Echo anymore after too many fails?
"The option to choose a difficulty will be displayed upon defeat or when replaying the battle"
Last edited by Neophyte; 10-25-2019 at 07:07 PM.

<insert witty and amusing statement here>
Ehhh. Might be a controversial take but I don't really see the issue with this. I don't think you should be barred from progressing the story just because you aren't great at the game, so to say. And-- I really doubt this minor change spells the endtimes for pubbie content, I see plenty of less-than-stellar players in Shadowbringers even now, and those are the ones that have PASSED every solo duty up to this point.
Hard agree.There are people that play solely for the story. I don't see the problem in making easy for them to do the MSQ SOLO duties, if they have issues with it. Remember that we do have people of all ages, people with disabilities, etc, playing FFXIV because they do love the storyline.

But you don't need to be great at the game.
You just need to be competent.
Not good.
Not great.
Not expert.
Competent.
Is that REALLY too much to ask?
<insert witty and amusing statement here>


This thread is disgusting. I see no problem with letting players choose any difficulty they want for MSQ single-player duties. Please stop treating all non-ex/savage content as a preparation/training for ex/savage.



I mean I could see this helping out disabled players or very young players. I know somone who lets their 10 year old daughter play (with supervision). If youre total pants at the game yah not gunna clear savage or ultimite content anyways
“We are all in the gutter, but some of us are looking at the stars.”
― Oscar Wilde
I really don't think that a bunch of solo duties during the msq (in some of which you are even role playing with 3 or 4 buttons a class you never touched before), is what teaches anyone interested in anything besides the story to be a "competent" player. In short, I see this as a tiny change that will help some people and not affect anyone's else game play... let's not take it out of proportion, please :/
Last edited by Oichi; 10-25-2019 at 08:33 PM.




But wanting to breeze through solo duties doesn't necessarily mean the person isn't competent. Sometimes people don't want a challenge even when they're perfectly capable of meeting it, and when it only affects themselves there's no real reason to say they can't. For example I'm currently replaying through DAI and am playing on the easiest difficulty because I don't care to spend my time this playthrough playing super tactically. I can if I really want to, and have in the past, but when it's my time and my time alone there's days when I just want things to be a cake walk. Me settling for an easier time doesn't mean I'm suddenly bad at the game.
So long as the players actually try to pull their weight during dungeons and trials is it really too much to let them do as they want when playing alone? It's not like they aren't going to get called out for bad play if they skid their way to victory in the otherwise mandatory group contents.

I wasn't.
I was treating these solo duties the same as I woukd treat a regular dungeon.
Competent in one, competent in both.
Can't play properly in single player, gonna be a burden in dungeons.
Is that too hard to understand?
<insert witty and amusing statement here>
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