Now the question is: Are you using a parser or not? I mean, you "like the profession where it is" (at the bottom of the damage charts) but then you do not like it to be there. Then you love it despite the low damage again. Did you know all that without a parser, or do you need a parser for that?
To me it sounds like you like what you see and play, but then you see the parses and you don't like it anymore. You go back and forth. This is exactly what the OP means. I love Red Mage and I learned from my past decades of gaming that looking up patch notes or very direct numbers ends up in endless "The grass is greener on the other side" sort of thoughts that makes you wanna sort-of quit your profession over that. I do crunch the numbers about my beloved Red Mage too, but I also put other values in there (mostly the green dice in my signature) to even that up, and suddenly, allt he theorycrafting is being shoved into the background.
The "impact" you talk about is right now only measured in damage. And that is not all part of the truth, especially with our rich toolkit and possibilities we Red Mages have. And then, the (parsed) gap is not that high to begin with with the philsophy of RDM in mind. But still people get strange and mad and ask for buffs and nerfs and quit professions over parses instead of just enjoying the game and cope/work with it. It's called "rational game balance" to have charts with a gap. Else: Why pick A over B then? (I am sure you saw the other RDM thread, I won't pull my reasoning over here).
Mr. Lightbringer is pretty right with this assumption in the opening post.
What I was bringing up was merely the fact that Red Mage is not a top damage dealer, which does not requireany third party tool to realize. But here starts the real issue: This is just the profession's numbers. The vast majority use it to rate players, not professions, and now you have a critical mass of what the OP talks about when combined.
I am for sure that, if no numbers would be shown and no emnity bar existed, nobody would know how much people rank and just play and work together instead of monitoring and vote-kicking professioins or players they think underperform. Granted, it'd be a bland gameplay experience, but I am talking more of experiment regarding the mindset then. The obvious slackers still need to be kicked for sure.
Sincerely,
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