The short answer is server strain. They would have to change things about how data is stored and accessed to facilitate proper instanced housing. I'm sure it is more than that. It obviously would cost time and money to create this content and I suppose SE would rather pump those resources into other content instead.
SE are able to create instanced housing. Whether they want to or not is another thing altogether.
You are right in that no one is forcing me (or anyone) to buy a house in the game. The premise must not have been clear - IF you want a house, which is a feature of the game that yields non-critical benefits to the game.Nobody's forcing you to do anything. RNG is RNG. If you're not a fan of camping out, then just check back periodically throughout the day. Am I fond of this buying system? No. But this whole "I'm being forced to sit at a house for hours and hours no fair! DX" complaint needs to stop, it's simply not true.
My wife and I enjoy playing the game and want to get a house in it. Since getting a house is the goal - we have two options as the system exists - camp out spamming the placard (because if we don't someone else does and we don't get a house, which is the goal) OR use less ethical methods like finding a seller on reddit, joining their FC, paying them to leave the FC, and making the new FC and house our own. Pretty sure that is the kind of behavior SE is trying to discourage with the hidden timer.
The complaint is 100% valid. Maybe getting gear is your goal. If you had to spam click the entrance to the dungeon in hopes that you'll get one of the rare party openings (which opens on a random timer so getting there early doesn't guarantee you a spot), you'd be blowing up the forums too. I know the analogy falls apart in that dungeons are core to the gameplay where housing is not, but to some, housing is an important part the game. Clearly this is the case or we wouldn't have people sitting in front of the placards for hours on end camping a house. I see them at every house I attempt to get.
Simply replying to the effect of "stop whining" doesn't do anything to improve the state of housing purchases. SE needs to continue to see people being angry with their broken house buying system or they will not have an incentive to fix it. That is how we provide feedback. If you don't think it's a priority, don't click on these kinds of forum posts.
To the saying "Don't provide problems, provide solutions": Maybe make the license to a plot a rare drop in a specific dungeon, earn-able through some kind of quest, or reputation with the associated city. There are plenty of other ways to do it to make it both prestigious but still feel like a reasonable system. At least farming a dungeon can be fun, unlike standing at a placard...
You can't. A Personal House cannot go to anyone else. FC Houses, on the other hand.. They belong to the FC in its entirety, regardless of the leader or members it holds. It's that loophole people are now exploiting.
Despite the fact they've already said they know about it and are trying to fix it? Wards 19 - 21 is already evidence that they're trying to appease, but it's going to take a lot more time for them to test the waters and find a system that doesn't involve camping a placard, but at the same time, is still "fair" to everyone.
Relocating is still going to be a d*ck thing to do, but it'll remain as not everyone is malicious with said relocation. In fact, plenty of people say out loud where they relocated from so people at the plot get first notice of a new vacancy. Not much of an apology, but it's better than ignoring them all-together.
Last edited by Kenky; 10-23-2019 at 11:20 PM.
Server strain is the reason they can't easily add lots of new wards to the existing housing areas.The short answer is server strain. They would have to change things about how data is stored and accessed to facilitate proper instanced housing. I'm sure it is more than that. It obviously would cost time and money to create this content and I suppose SE would rather pump those resources into other content instead.
SE are able to create instanced housing. Whether they want to or not is another thing altogether.
The main reason against instanced housing (other than the possibility of the developers simply not liking the idea) is that it would take a lot of work to make it happen - work which they would prefer to spend on other things.
Incorrect.Server strain is the reason they can't easily add lots of new wards to the existing housing areas.
The main reason against instanced housing (other than the possibility of the developers simply not liking the idea) is that it would take a lot of work to make it happen - work which they would prefer to spend on other things.
The legitimate reason why "Instanced housing" is currently not possible is because of how players retain their data-packets and how the server deals with said data. In order to make Instanced Housing (Not meaning apartments) a plausible thing, it would require a bolt-on to the framework, if not a full-on rework of the data-management. Which is incredibly costly and not a surefire guarantee that it'll fix the issues.
The servers (Congested ones, at least) already have issues with load-stammering and random disconnects from Packet-loss skyrocketing for no reason beyond Burden being too high. We legit do not have much to work with at the current state.
This is why I think we won't see an instanced housing system introduced outside of an expansion launch - some have speculated that the Ishgard housing may be an instanced housing system, but we'll have to wait and see (I wouldn't get your hopes up). Improvements to apartments are more feasible - and there have been a number of fairly workable suggestions on how something like that might work. But it would still take SE time to implement and I don't think we'd get any promises from them regarding the implementation. They have acknowledged that housing is an issue. The release of wards 19-21 is (hopefully) a bandaid while they work on long term fixes.
Since you've not been playing that long, you should research other posts regarding housing prior to when plot timers were added. Removing it will only allow you to know sooner that you didn't get the house you had your eye on, due to people buying them up, not to live in, not to decorate, but to turn those houses around with a mark up price 4 times what the plot was worth or worse. You have no idea the purpose of those timers, just that you don't like them.Yet a system that literally forces RNG does that. Is that what you do when you are farming dungeon drops? Spam it over and over till you get what you want. It's literally the ONLY way with a system like this. Luck shouldn't ever be a factor in purchasing house. If I see a plot I should be able to just buy it right then and thier. People overly exaggerated the RMT problem and this has become way worse by miles and it didn't evem get rid of RMT. As the only way to RMT is through the complete broken, timer bypassing plot relocation function.
Camping an item or anything you may want in a mmo (not necessarily something you need) has been around since the beginning of mmo's. Spamming something has too. RMT has been around the same amount of time as well. So, don't act like any of this is something new and only in ffxiv. Please don't act like because you pay, you should have easy access to anything you want in game. Never worked that way before in any mmo and it won't work here. This is not a "needed" item to be able to progress in the game even, so I totally agree, no one is forced to spam a placard for a luxury item the game offers. If you don't like it then don't do it. If you're determine than do it without complaints. If you're going to complain, do your research to know what you're talking about.
Since you've not been playing that long, you should research other posts regarding housing prior to when prices were adjusted. The original prices of houses was, on average, higher than the prices players are/were reselling the plots at.Since you've not been playing that long, you should research other posts regarding housing prior to when plot timers were added. Removing it will only allow you to know sooner that you didn't get the house you had your eye on, due to people buying them up, not to live in, not to decorate, but to turn those houses around with a mark up price 4 times what the plot was worth or worse. You have no idea the purpose of those timers, just that you don't like them.
Add a lottery for houses. You deposit the gil, if you win you get house, if you lose you get gil back.
Can add a cancel button in case the player finds a better house for sale provided timer hasn't run out on the lottery.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.