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  1. #1
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Haven't read it all yet, but is your Dark Knight inspired by Nioh at all? Low Stance Neutral and High Stance are it's niche in the Soulslike genre. Since this is a "burn it to the ground" type revision do you think a Ki Pulse type mechanic would be good too?
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Haven't read it all yet, but is your Dark Knight inspired by Nioh at all? Low Stance Neutral and High Stance are it's niche in the Soulslike genre. Since this is a "burn it to the ground" type revision do you think a Ki Pulse type mechanic would be good too?
    Not intentionally. I went with more Seigfried from older Soul Calibur titles, whose moveset revolved around neutral strikes, and then moving into different stances with no defined end.

    The concept of Ki Pulse as a gauge control system seems like a system that would apply best to the unmentioned MP and Darkside facets of Dark Knight's kit.

    As Blood could possibly generate from taking damage, during particularly harrowing sections of damage intake, blood capping would not only be likely, but rapid. If all Blood Skills applied "Blood Weapon" charges to restore MP when dealing damage, these charges could be stacked, and a 'ki pulse' like mechanic be based around an ability / trait that consumes these stacks instantly were one needing MP immediately.
    (1)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    It would make warrior gameplay a bit more interesting outside of IR, buff his damage a little and make storms eye less tedious to manage.
    Speaking personally for the warrior, I feel it should be the tank with the most satisfying "crunch" when it swings that axe.

    Consider dividing the weaponskills into the basic category (as we have them now) and then 'Slams' (Where we'd put things like Fell Cleave, Decimate, and others). The warrior would follow a basic style of building and spending, but instead of gauge enabling 'Slams', slams themselves are further empowered.

    Beast Gauge is built through stages, though still maintaining the numerical build up.
    Stage 1: 25
    Stage 2: 50
    Stage 3: 100

    Each slam consumes one 'stage' and gains more power as the stage progresses. Using any 'Slam' at 68 gauge consumes 50 and grants the stage 2 bonus. Using at 38 consumes 25 and uses the Slam as its basic action.

    Of course this does mean Onslaught and Upheaval likely move off the BG system, and rather than just being bog standard OGCDs, we'd want to do something with them. As a preliminary thought, having them be charge based abilities, but having Warrior be unique in the notion that the charges are all expended at once for greater magnitudes of effect could add some interesting facets.

    For example, Onslaught has 3 charges, and is the basic effect at 1 charge, gains a large potency bonus for each additional charge, and at 3 charges, it strikes all enemies in the area.
    (0)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,694
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Speaking personally for the warrior, I feel it should be the tank with the most satisfying "crunch" when it swings that axe.

    Consider dividing the weaponskills into the basic category (as we have them now) and then 'Slams' (Where we'd put things like Fell Cleave, Decimate, and others). The warrior would follow a basic style of building and spending, but instead of gauge enabling 'Slams', slams themselves are further empowered.

    Beast Gauge is built through stages, though still maintaining the numerical build up.
    Stage 1: 25
    Stage 2: 50
    Stage 3: 100

    Each slam consumes one 'stage' and gains more power as the stage progresses. Using any 'Slam' at 68 gauge consumes 50 and grants the stage 2 bonus. Using at 38 consumes 25 and uses the Slam as its basic action.

    Of course this does mean Onslaught and Upheaval likely move off the BG system, and rather than just being bog standard OGCDs, we'd want to do something with them. As a preliminary thought, having them be charge based abilities, but having Warrior be unique in the notion that the charges are all expended at once for greater magnitudes of effect could add some interesting facets.

    For example, Onslaught has 3 charges, and is the basic effect at 1 charge, gains a large potency bonus for each additional charge, and at 3 charges, it strikes all enemies in the area.
    This sort of reminds me of HW Warrior where you built up Wraith stacks for Fell Cleave—back when it wasn't a button you spammed a bazillion times. I, for one, would love a return to that style of gameplay because it feels so much more rewarding than simply spamming the same ability over and over.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This sort of reminds me of HW Warrior where you built up Wraith stacks for Fell Cleave—back when it wasn't a button you spammed a bazillion times. I, for one, would love a return to that style of gameplay because it feels so much more rewarding than simply spamming the same ability over and over.
    Were we to go with a less frequent use of BG abilities, it might also be a good idea to increase overall generation through an expanded OGCD kit, where Brutal Swing can make a come back along with old Berserk (Making it a window of greatly increased BG generation instead)

    Infuriate might need a tweak, maybe have it treat the next BG weaponskill as a stage 3 despite its current stage. IR changed to +100% Crit Chance and -100% Resource Cost would let the warrior benefit from Shurrikhan's proposed Critical changes. In addition, instead of it being a Spam Window, IR could be a single use buff rewarded through another part of the Warrior's kit.
    (0)