Quote Originally Posted by Wegente View Post
I'd rather have overtuned fights so that people have something to do in game for the months to come, instead of being able to clear the whole tier in a month at most if you have a decent static though.
The players who beat all savage content within a month are not average players. They are usually very noticeably more skilled than most raiders, and they often put in far more time in a single lockout. Competitive and/or hardcore statics often raid 12+ hours a week, whereas a more laid back team often raid 8 or less. Both types of teams could finish the content in the same amount of hours played, but of course the team that puts in more hours each week will finish it sooner.

No matter how difficult you make content, there will always be players who appear to kill it "too fast". Every game has exceptionally skilled and dedicated players with a lot of free time, who will do little other than raid until everything is dead.

Just because a small percentage of statics beat content within a month does not mean the content isn't challenging enough. You need to look at both the exceptional and average players to get a more accurate picture of the state of the content. And most raid teams do not have savage completed in a month. If it was that easy you wouldn't be seeing raid teams advertising paid savage boosts.

Quote Originally Posted by Wegente View Post
I'm not saying that every turn should be like that, but at least the final turn of each tier should be something that can be only be cleared by the people who really put effort into the game and minmax their class, requiring the use of voice chat, very precise group coordination, etc. It should really feel like an achievement and it did back in the pre-Creator days, something that has been lost over the years.
We have this already. It's called Ultimate.