Quote Originally Posted by Shurrikhan View Post
Nothing in this game except perhaps double-weaves when you have excess GCD room has anything to do with timing. Seems an odd complaint to make about one skill in particular when the game as a whole has barely more temporal nuance than a turn-based game apart from, and only tangentially, "Can I double-weave at this ping and GCD?" and "Which oGCD do I use first?"

I mean, I'm right there with you in wanting that timing, especially for something that could iconically exploit that.

But... have you seen our server ticks? Or our net-code? We've got a lot to fix before "timing" can be more than lipservice.
It’s not about the skill, it’s about the weapon, a Gunblade’s whole shtick is correct timing on a trigger pull to increase damage, if it doesn’t have that then what’s the point of it being a gunblade at all? It could have been a club (would have fit better with the sound effects too) and it would make no difference. I point out continuation because that is supposedly our renzokuken mechanic and it doesn’t represent that at all, it’s just an oGCD, you can even interrupt it with sonic break and still continue after.