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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Gunbreaker plays like Stormblood Machinist to me. A very active burst phase, and a longer cooldown phase. I personally would do the charge/ammo aspects differently, but the tanks are in a fairly good starting point as it is. I just hope moving forward they branch them out again.
    (2)

  2. #12
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I personally find the No Mercy burst window to be one of the smoothest and most satisfying aspects of the game right now. The animation are smooth, they all transition well and it all feels very responsive even with all of the double weaving.
    (1)

  3. #13
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I feel like Gunbreaker plays a bit more like a Rune Fencer than than a gunblade user, but that's because I really don't like the class animations and sounds. I wanted it to be more of a two handed weapon than the current one-hand implementation. All that aside, all of the tanks have VERY simplified damage rotations and mechanics in 5.0, so if you are looking for something more complex, then you'll have to swap to DPS.

    It feels to me like the reason for all of the simplification was to lower the skill floor for tanking, which they have done quite well; however, they also drastically lowered the skill ceiling, which is why tanking feels a little underwhelming to me.
    (1)

  4. #14
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    Gunbreaker plays like Stormblood Machinist to me. A very active burst phase, and a longer cooldown phase. I personally would do the charge/ammo aspects differently, but the tanks are in a fairly good starting point as it is. I just hope moving forward they branch them out again.
    Never played Stormblood MCH so I don't for sure but I have heard horror stories about the RNG on it... and GNB doesn't even feel like it has a long cooldown phase given how often Blasting Zone and Gnashing Fang combo are off cooldown, which line up nicely for No Mercy burst.

    If any tanks have a very long cooldown phase it's WAR and DRK, which is why I stopped playing DRK...

    Quote Originally Posted by Ladon View Post
    I personally find the No Mercy burst window to be one of the smoothest and most satisfying aspects of the game right now. The animation are smooth, they all transition well and it all feels very responsive even with all of the double weaving.
    Do not double weave oGCDs in any burst window it is a bad practice because of 10-15 second raid buff burst windows. Just weave an oGCD after a GCD, and you can get just as much damage in if you time the button presses right in a 20-25, don't worry about other people's raid buffs.

    Quote Originally Posted by Tex_Mex View Post
    I feel like Gunbreaker plays a bit more like a Rune Fencer than than a gunblade user, but that's because I really don't like the class animations and sounds. I wanted it to be more of a two handed weapon than the current one-hand implementation. All that aside, all of the tanks have VERY simplified damage rotations and mechanics in 5.0, so if you are looking for something more complex, then you'll have to swap to DPS.

    It feels to me like the reason for all of the simplification was to lower the skill floor for tanking, which they have done quite well; however, they also drastically lowered the skill ceiling, which is why tanking feels a little underwhelming to me.
    Simplified tank damage rotation is okay for PLD but it could be a better if Goring Blade DoT duration was 30 Seconds due to Atonement weaponskill spam... GNB is DPS rotation is simple but really hard to master due to certain boss mechanics(hey there downtime phase, you interrupted my burst combo), WAR and DRK is "press on cooldown" while spamming 1-2-3 making DRK and WAR too simplified, and WAR should be the only one that's too simplified(but that's just my opinion)...
    (0)

  5. #15
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Do not double weave oGCDs in any burst window it is a bad practice because of 10-15 second raid buff burst windows. Just weave an oGCD after a GCD, and you can get just as much damage in if you time the button presses right in a 20-25, don't worry about other people's raid buffs.
    What? This doesn’t even make sense. Don’t worry about raid buffs?!?

    There is no disadvantage to double weaving if you have the ping to not clip your GCD. To claim this is bad practice is absurd.
    (10)

  6. #16
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ladon View Post
    What? This doesn’t even make sense. Don’t worry about raid buffs?!?

    There is no disadvantage to double weaving if you have the ping to not clip your GCD. To claim this is bad practice is absurd.
    I still wouldn't do it because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.
    (0)

  7. #17
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ekimmak View Post
    ... and I'm not really sure what that is. I played all the tanks enough to know left from right up till now, and while I was apprehensive on Gunbreaker, I gave it a shot when it came out.

    And I dunno, there's just something about it that really doesn't do it for me. Maybe it's the icons being a lot busier than the others? Or maybe it's that the actions feel more like a DPS class that just happens to have defensive cooldowns?

    Heck, it might just be because it's in the same poor state as all other tanks this expansion, and I'm only noticing here because it's new, instead of an altered version of what I used to play. Could any fan of the Gunbreaker please explain what they enjoy about it to me?
    That's a good thing. All other tank rotations are becoming brain dead. There are plenty of tanks that want more engaging rotations that don't bore us.
    (0)

  8. #18
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.
    .....w...what?
    (4)

  9. #19
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    What I don't like about GNB is the sound.
    (5)

  10. #20
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fluffernuff View Post
    .....w...what?
    Ok, so, it's not just me that's confused by this. In other news, now I have a new signature!
    (1)
    Last edited by Quor; 10-19-2019 at 04:24 AM.

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