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  1. #21
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    We need another healer so at least next expansion should have it as minimun, the rest of the effort should be put on fix WAR, DRK, AST and SCH, they go to far with the simplification of this jobs, WAR and DRK are almost clones.
    (6)

  2. #22
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Bad idea from a business perspective. New jobs sell expansions.
    (9)

  3. #23
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Hm, WHM has the lore of being a powerful magic job so it makes sense for them to have the strongest skills (dps and heals) lore-wise. SCH was meant to be a tactician and master of shields (you would think we would have a lot of instant shield type of skills). They also have a fairy that helps them out but the tactician part got completely ignored in my opinion (shouldn't we have more abilities to ease the fight? I will happily take back all the dot options to at least feel like a tactician D:!). And then there is AST that was like the speed healer that could throw out buffs (And they had the nerve to take that away and replaced with weaker buffs :/). The only other type of healer I could think for them to add is a debuff healer and heals by damage taken? They could have a heal that heals you each time you get hit and a lot of their skills could be things that maybe slow the mobs down, stuns, something that lowers damage of mobs?... Each healer, however, would need to be balanced to have something powerful enough that would make it hard to choose one over the others.

    Otherwise, healers are to going to keep suffering the same fate as any other category of classes. Like SMN for some reason (even though we had to kill primals for our egis) have always been the weakest and most busy of magic classes. We at least, use to have a powerful bane that made up for it but even that got taken away for whatever reason. Melee still has it's questionable issues of SE not knowing which job should be top DPS for whatever balance related issues. (I don't play melee so someone can fill this is in). I guess I'm on the fence of seeing another job getting added to the balance war. I don't think any game I played has had perfect balancing across jobs but I have played games where each job had its own strong identity. I at least want the identity of the jobs to be figured out before the next expansion.
    (1)

  4. #24
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    Well, if they are trying to sell a product, it would behoove them to introduce new jobs. The people playing now are going to pay. The people complaining about the game are still going to pay. Why worry about not releasing new jobs to satisfy those people when they will just pay anyway?

    Former Beastmasters remember the job as a solo journey in Final Fantasy 11, so I don't see any reason to change that now. The entire appeal of bestmaster was a job whom ventured on their own and used surrounding monsters to fight for them. Later in its' lifespan, they slowly killed off that mechanic and made beastmaster use jugs, but it still ended up being a solo job. Beastmaster outside of FF mmos were group jobs, but they kind of had no choice lol.

    Other than summoner, beastmaster is best suited for limited. My fear is we will get cute pets and not nasty creatures like dinosaurs and Rocs.

    "Not tamable"

    "Not tamable"

    "Not tamable"

    Get used to seeing that message.
    (1)

  5. #25
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    At this point, a healer is must just for the sake of pacifying the healer population. Then we can stop with the jobs and work on the meat and bones of the game.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #26
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Not adding any new jobs so they can fix the current ones went over great in the healer community, I see no problems doing it with the whole game.
    (4)

  7. #27
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ElazulHP View Post
    Bad idea from a business perspective. New jobs sell expansions.
    Pretty much this. As long as it's a Final Fantasy game and Square-Enix is a business, there will be more jobs to play whether some like it or not.

    One job per expansion, I wouldn't mind though. Hell, maybe they could make more Limited jobs as a means of slow-developing proper jobs via public testing.
    (1)

  8. #28
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would personally be quite a bit let down by this unless there are substantial, and I mean substantial lol, content pieces in its place. Like a nearly or literally every item in the game glamour log (like some other games have) and instanced houses that are not limited by any quantity/location mechanics (pocket world la di da- etc etc someone find me my salted dead horse to beat).


    I'd really want to get the strong feeling that the resources weren't just pocketed, as they laugh at our comprise. Sure some reworks might be cool, but they sneak those things in already (which I appreciate). I don't feel the need to see every job entirely rebuilt along with combat unless someone at SE had a solid gold plan with insurance to make them better, and that sounds like trying to shoot for Pluto and likely hitting the nearby stop sign instead (so many things could go wrong, jobs someone loved now hated, etc).



    Also while I'm pretty happy with the jobs I prefer to play I still would really like to see a transformation gimmick based job, and possibly a bruiser mage (DD/dps dragoon armor/ex-death/golbez inspiration- could be a tank I suppose).
    (0)

  9. #29
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    One job per expansion, I wouldn't mind though.
    I can support this. Like how everyone has been Clamoring, we should definitely get a new healer Next Expansion, and thats pretty much all we need.
    The time they could be spent developing a 2nd or 3rd Job can be used to try and further Balance the current ones.
    (1)

  10. #30
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Just, add new jobs and balance the existing ones? It's not like SE is a small indie dev...
    (3)

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