We need another healer so at least next expansion should have it as minimun, the rest of the effort should be put on fix WAR, DRK, AST and SCH, they go to far with the simplification of this jobs, WAR and DRK are almost clones.



We need another healer so at least next expansion should have it as minimun, the rest of the effort should be put on fix WAR, DRK, AST and SCH, they go to far with the simplification of this jobs, WAR and DRK are almost clones.



Bad idea from a business perspective. New jobs sell expansions.



Hm, WHM has the lore of being a powerful magic job so it makes sense for them to have the strongest skills (dps and heals) lore-wise. SCH was meant to be a tactician and master of shields (you would think we would have a lot of instant shield type of skills). They also have a fairy that helps them out but the tactician part got completely ignored in my opinion (shouldn't we have more abilities to ease the fight? I will happily take back all the dot options to at least feel like a tactician D:!). And then there is AST that was like the speed healer that could throw out buffs (And they had the nerve to take that away and replaced with weaker buffs :/). The only other type of healer I could think for them to add is a debuff healer and heals by damage taken? They could have a heal that heals you each time you get hit and a lot of their skills could be things that maybe slow the mobs down, stuns, something that lowers damage of mobs?... Each healer, however, would need to be balanced to have something powerful enough that would make it hard to choose one over the others.
Otherwise, healers are to going to keep suffering the same fate as any other category of classes. Like SMN for some reason (even though we had to kill primals for our egis) have always been the weakest and most busy of magic classes. We at least, use to have a powerful bane that made up for it but even that got taken away for whatever reason. Melee still has it's questionable issues of SE not knowing which job should be top DPS for whatever balance related issues. (I don't play melee so someone can fill this is in). I guess I'm on the fence of seeing another job getting added to the balance war. I don't think any game I played has had perfect balancing across jobs but I have played games where each job had its own strong identity. I at least want the identity of the jobs to be figured out before the next expansion.

Well, if they are trying to sell a product, it would behoove them to introduce new jobs. The people playing now are going to pay. The people complaining about the game are still going to pay. Why worry about not releasing new jobs to satisfy those people when they will just pay anyway?
Former Beastmasters remember the job as a solo journey in Final Fantasy 11, so I don't see any reason to change that now. The entire appeal of bestmaster was a job whom ventured on their own and used surrounding monsters to fight for them. Later in its' lifespan, they slowly killed off that mechanic and made beastmaster use jugs, but it still ended up being a solo job. Beastmaster outside of FF mmos were group jobs, but they kind of had no choice lol.
Other than summoner, beastmaster is best suited for limited. My fear is we will get cute pets and not nasty creatures like dinosaurs and Rocs.
"Not tamable"
"Not tamable"
"Not tamable"
Get used to seeing that message.




At this point, a healer is must just for the sake of pacifying the healer population. Then we can stop with the jobs and work on the meat and bones of the game.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.


Not adding any new jobs so they can fix the current ones went over great in the healer community, I see no problems doing it with the whole game.![]()
Pretty much this. As long as it's a Final Fantasy game and Square-Enix is a business, there will be more jobs to play whether some like it or not.
One job per expansion, I wouldn't mind though. Hell, maybe they could make more Limited jobs as a means of slow-developing proper jobs via public testing.





I would personally be quite a bit let down by this unless there are substantial, and I mean substantial lol, content pieces in its place. Like a nearly or literally every item in the game glamour log (like some other games have) and instanced houses that are not limited by any quantity/location mechanics (pocket world la di da- etc etc someone find me my salted dead horse to beat).
I'd really want to get the strong feeling that the resources weren't just pocketed, as they laugh at our comprise. Sure some reworks might be cool, but they sneak those things in already (which I appreciate). I don't feel the need to see every job entirely rebuilt along with combat unless someone at SE had a solid gold plan with insurance to make them better, and that sounds like trying to shoot for Pluto and likely hitting the nearby stop sign instead (so many things could go wrong, jobs someone loved now hated, etc).
Also while I'm pretty happy with the jobs I prefer to play I still would really like to see a transformation gimmick based job, and possibly a bruiser mage (DD/dps dragoon armor/ex-death/golbez inspiration- could be a tank I suppose).




I can support this. Like how everyone has been Clamoring, we should definitely get a new healer Next Expansion, and thats pretty much all we need.
The time they could be spent developing a 2nd or 3rd Job can be used to try and further Balance the current ones.




Just, add new jobs and balance the existing ones? It's not like SE is a small indie dev...
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