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  1. #371
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Quor View Post
    According to LL:
    Longer duration on Reprisal and it's also AoE now (10s duration).
    15s on 2 minute defensives instead of 10 (Sentinel, Shadow Wall etc.)
    Longer duration on Holmgang for WAR.
    aka more defensive buffs. You know, tanks being more tanky, which is their stated objective.

    Ya'll need to go through the grieving process and join us healers in therapy. You're not Blue DPS anymore. We're not Green DPS anymore. SE has a different vision than you do. Just accept it and move on.
    (1)
    Last edited by Deceptus; 10-19-2019 at 06:55 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #372
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deceptus View Post
    aka more defensive buffs. You know, tanks being more tanky, which is their stated objective.

    Ya'll need to go through the grieving process and join us healers in therapy. You're not Blue DPS anymore. We're not Green DPS anymore. SE has a different vision than you do. Just accept it and move on.
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    (2)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  3. #373
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Quor View Post
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    Well tanking is crap right now. Its not very engaging to play as one tank gets something interesting to do... while the other kinda just watches. Again, makes me question why SE doesn't just make it 1 tank and 5 dps at this point. This patch for tanks was for the most part a swing and a miss. Besides WAR it was a patch for tanks that struggle in dungeons and groups that can't kill adds quickly. That was the tank update... and I distinctly remember them saying they would buff GNB mitigation... cause its still kinda crap for themselves compared to all the other tanks, but its... passable.
    (4)
    Last edited by BarretOblivion; 10-19-2019 at 04:25 PM.

  4. #374
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Freyyy View Post
    ...
    This is correct and well explained. You actually see this dps effect partially in E1S, where the boss does a long intermission animation in order to give players time to refill their coffees.

    The changes to cooldown durations probably have something to do with ultimate, but I wish that they'd just remove invulns altogether.
    (0)

  5. #375
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Quor View Post
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    That's not how this game works. As long as DPS is the (only) variable directly affecting kill times (or dictating whether you can clear an encounter at all because of dps checks), total rDPS>everything else. Tanking and healing are important because they allow the party to maximize DPS (by not letting other players die -> a dead player deals 0 damage), but this also means that tanks and healers should do everything they can to maximize their own personal damage. And it also means that DPS should do everything they can to let healers and tanks maximize their DPS (avoid damage when possible, use defensive support skills and so on) while maximizing theirs.

    Players that don't understand the simple concept that skill in this game is measured by the ability to maximize the rDPS of the whole party either directly or indirectly are doomed to mediocrity.
    (9)

  6. #376
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Quor View Post
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    Unless that's the limit of their responsibilities, that's all rather irrelevant, a bit like saying that a rocket scientist "should breathe".

    And, it's not the limit. It's not even close to the majority.

    Tanking and healing are the smallest part of the actions of tanks and healers. While it is quite possible that they could well be enforced as mandatory even if they dealt zero damage, only an average of some 3 actions per minutes on the part of a tank are separate from dealing damage. The remainder is damage optimization. For healers, that's maybe 4-10 actions per minute of actual healing. Again, the remainder is damage optimization, as braindead as that may be to perform.
    (4)
    Last edited by Shurrikhan; 10-20-2019 at 02:25 AM. Reason: typo

  7. #377
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Maybe in future we will be able to finish content while pressing few buttons and watching youtube on second screen. Hehehe
    (1)

  8. #378
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Nedkel View Post
    Maybe in future we will be able to finish content while pressing few buttons and watching youtube on second screen. Hehehe
    Probably what some people are already doing. After seeing SE reduce tanks responsibilities through reduction or near removal of the role specific mechanics I think the "tanks should tank" crowd knows SE isn't going to make tank specific tasks have more depth, or make them more challenging. And they are fine with that, and only argue for it because they know it isn't going to happen.
    However if tanks ended up having a larger percentage of party DPS it might mean they would have to put in a little more effort, they like their low impact role and don't want to be responsible for doing anymore.
    (1)
    Last edited by Rhais; 10-19-2019 at 09:11 PM.

  9. #379
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Quor View Post
    There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
    Yeah of course, that's why the vast majority of tanks' toolkits are pure damaging moves with no other purposes.
    (7)

  10. #380
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lastelli View Post
    Players that don't understand the simple concept that skill in this game is measured by the ability to maximize the rDPS of the whole party either directly or indirectly are doomed to mediocrity.
    Yet this thread exists not because players understand that concept, but because they feel like they don't do enough. They don't seek to expand anything. The just want to add 1 to their leading digit.
    (1)

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