Quote Originally Posted by Quor View Post
There's no grieving here, not from me anyway. Tanks should tank, healers should heal. Dealing damage, when possible, is a nice secondary or tertiary priority, but should absolutely not be a place of focus for the role.
That's not how this game works. As long as DPS is the (only) variable directly affecting kill times (or dictating whether you can clear an encounter at all because of dps checks), total rDPS>everything else. Tanking and healing are important because they allow the party to maximize DPS (by not letting other players die -> a dead player deals 0 damage), but this also means that tanks and healers should do everything they can to maximize their own personal damage. And it also means that DPS should do everything they can to let healers and tanks maximize their DPS (avoid damage when possible, use defensive support skills and so on) while maximizing theirs.

Players that don't understand the simple concept that skill in this game is measured by the ability to maximize the rDPS of the whole party either directly or indirectly are doomed to mediocrity.