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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by LariaKirin View Post
    Do you not have to think about how to properly use the card? Do you not have to consider what jobs are around you? Do you not have to consider the fight?

    If seals and "melee or ranged" is all you see, then you are well on the pathway to mediocre card usage.
    I'm most likely stressing the adaptation based on what you draw. You did not put a Bole on someone whenever you felt like it, or an Arrow to a MCH or stuff...

    My post sure is minimizing the optimization that lies in the current card system, but most likely because I consider every job has its own field of optimization. That and the generic rule of cards, which is knowing when a card is most beneficial to whatever job. Now the DPS up is a safe guard, in the end of the day you did buff dps of your party member. While the other card system required much more involvement to get optimal benefits.
    (2)

  2. #2
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    What do you do with a card that don't match well your divination apart from changing it into an Arcana ?
    Or if you already have the seals and Divination is on CD ?
    I'm pointing out that the statement in regards to the current system is overly simplified. Take a while to read the entire post and understand the context before you ask irrelevant questions.

    Quote Originally Posted by Mansion View Post
    I'm most likely stressing the adaptation based on what you draw. You did not put a Bole on someone whenever you felt like it, or an Arrow to a MCH or stuff...

    My post sure is minimizing the optimization that lies in the current card system, but most likely because I consider every job has its own field of optimization. That and the generic rule of cards, which is knowing when a card is most beneficial to whatever job. Now the DPS up is a safe guard, in the end of the day you did buff dps of your party member. While the other card system required much more involvement to get optimal benefits.
    You're focusing on what you had to think about in the old system and ignoring what you have to think about in the new system. No wonder you think it requires less thought.

    In the old system, you played the card ASAP because otherwise you'd have delayed your next cards. So you used a simple set of rules based on which job made the most use of the card. You had different ways to transform the cards - which you absolutely needed, because the system revolved around getting rid of the useless cards as soon as possible to make room for the next spread Balance.

    You needed to know what card was most beneficial to what job. Now, you need to know when the card is most beneficial to each job.
    Conveniently, you can now hold onto the card without losing draws, allowing you to choose a better time window to use it.

    The card lasting for 15 seconds means that it's important for you to use it when your target has a burst window, rather than immediately or whenever you feel like it.
    No job does constant DPS throughout the entire fight. That BLM pulling 16k dps might look like a juicy target. But if you throw your card whenever you feel like it, you risk giving them a buff during the 12k dps umbral ice phase, rather than the 20k dps astral fire phase.

    Here's another scenario: You have a BLM and a MCH in your party. Do you automatically use the card on the BLM? If you do, you're not getting the most out of your cards. MCH has burst windows that can go up to 25k, which BLM cannot hope reach without extreme RNG.

    The new system is only less thoughtful or involving because you choose to ignore the more nuanced aspects.
    (1)

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LariaKirin View Post
    I'm pointing out that the statement in regards to the current system is overly simplified. Take a while to read the entire post and understand the context before you ask irrelevant questions.



    You're focusing on what you had to think about in the old system and ignoring what you have to think about in the new system. No wonder you think it requires less thought.

    In the old system, you played the card ASAP because otherwise you'd have delayed your next cards. So you used a simple set of rules based on which job made the most use of the card. You had different ways to transform the cards - which you absolutely needed, because the system revolved around getting rid of the useless cards as soon as possible to make room for the next spread Balance.

    You needed to know what card was most beneficial to what job. Now, you need to know when the card is most beneficial to each job.
    Conveniently, you can now hold onto the card without losing draws, allowing you to choose a better time window to use it.

    The card lasting for 15 seconds means that it's important for you to use it when your target has a burst window, rather than immediately or whenever you feel like it.
    No job does constant DPS throughout the entire fight. That BLM pulling 16k dps might look like a juicy target. But if you throw your card whenever you feel like it, you risk giving them a buff during the 12k dps umbral ice phase, rather than the 20k dps astral fire phase.

    Here's another scenario: You have a BLM and a MCH in your party. Do you automatically use the card on the BLM? If you do, you're not getting the most out of your cards. MCH has burst windows that can go up to 25k, which BLM cannot hope reach without extreme RNG.

    The new system is only less thoughtful or involving because you choose to ignore the more nuanced aspects.
    The problem of knowing "when" is now you have to memorize every other class rotation in the game, and having 4 DPS to choose from, not only knowing their rotation, but knowing where they are in their rotation so you can give them the card seems honestly absurd. That's a level of tedium that should not be required, your main mechanic should not require you to memorize every DPS class rotation just to make the best decisions on when to use it.
    (5)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Billythepancake View Post
    The problem of knowing "when" is now you have to memorize every other class rotation in the game, and having 4 DPS to choose from, not only knowing their rotation, but knowing where they are in their rotation so you can give them the card seems honestly absurd. That's a level of tedium that should not be required, your main mechanic should not require you to memorize every DPS class rotation just to make the best decisions on when to use it.
    I'm replying to a post which said that the old system required more thought and involvement for optimal benefit. My point is not that you have to put this much thought into optimal card usage, it is that you can put this much thought into it. More than you ever could with the old system.

    Saying you need to memorize every DPS rotation is a bit of an overstatement. I too would argue that knowing who is your best target at any point, in real-time, is too much effort.
    However, all you need to know about MCH is that it has the massive wildfire burst starting with the opener and repeating every 2 minutes - this alone will give you better results. If you want to go farther than this, you definitely can. Up to you.

    I only wrote that reply because the old system is put on such a pedestal of decision making and complexity, while the new system is characterized as a simplified version of Balance. This is not true, as I think I've demonstrated.

    Now, just because you can introduce so much complexity in the new system, does not mean you will. Reality is different from theory.
    But that is equally true of the old system. You can list all the options you had in the old system, but it does not change the fact that it was unreliable (RNG) in both of its functions - dps and support - which in turn forced you into a playstyle that simplified its decision process and nullified its diversity.
    (1)
    Last edited by LariaKirin; 10-20-2019 at 09:31 AM.

  5. #5
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by LariaKirin View Post
    I'm replying to a post which said that the old system required more thought and involvement for optimal benefit. My point is not that you have to put this much thought into optimal card usage, it is that you can put this much thought into it. More than you ever could with the old system.

    Saying you need to memorize every DPS rotation is a bit of an overstatement. I too would argue that knowing who is your best target at any point, in real-time, is too much effort.
    However, all you need to know about MCH is that it has the massive wildfire burst starting with the opener and repeating every 2 minutes - this alone will give you better results. If you want to go farther than this, you definitely can. Up to you.

    I only wrote that reply because the old system is put on such a pedestal of decision making and complexity, while the new system is characterized as a simplified version of Balance. This is not true, as I think I've demonstrated.

    Now, just because you can introduce so much complexity in the new system, does not mean you will. Reality is different from theory.
    But that is equally true of the old system. You can list all the options you had in the old system, but it does not change the fact that it was unreliable (RNG) in both of its functions - dps and support - which in turn forced you into a playstyle that simplified its decision process and nullified its diversity.
    No, it's more like you can put a lotof thought into, but recieve a 0.000000000198364% rdps increase. The new system makes it so that too much extra effort is wasted on negligible gains. Brand's hypothetical is just unnecessary effort when mastery of lightspeed+sleeve draw is all the plus-ultra needed, but still produces less rdps than a two-WHM-comp at the 90 percentile

    That said, accomplishing the same feat in 4.0 would have jobs like BRD and BLM going totally berserk in their respective windows, mitigating consecutive aoe damage to negligible levels with aoe bole, or pulling a held aoe150%+balance during DPS checks and enrage timers when available
    (2)
    Last edited by MPNZ; 10-20-2019 at 10:22 AM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  6. #6
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LariaKirin View Post
    You can list all the options you had in the old system, but it does not change the fact that it was unreliable (RNG) in both of its functions - dps and support - which in turn forced you into a playstyle that simplified its decision process and nullified its diversity.
    Being able to set a card aside to use *precisely* when you need it, mitigated the RNG aspect of cards. Anticipating *which* card to hold onto was part of that engaging decision-making process that is largely absent in the new system.

    You can keep saying the old card system was bad.. but there are lots of folks who feel very differently because they made the effort to learn how to play the job in a variety of ways depending on group makeup, fight mechanics, etc. From what I've seen and read, the people who simply fished for balance and paid little attention to other cards were a (vocal) minority.
    (3)

  7. #7
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LariaKirin View Post
    But that is equally true of the old system. You can list all the options you had in the old system, but it does not change the fact that it was unreliable (RNG) in both of its functions - dps and support - which in turn forced you into a playstyle that simplified its decision process and nullified its diversity.
    There's still unreliable RNG to this day with what damage cards you draw and the seals you earn. Drawing 4 of the same seal? Well Guess you're only getting that 4% boost.. I've had draws where I've constantly drew nothing but melee cards and the same seal even with using all "3" of my redraw attempts. So trying to say only the old system had unreliable RNG is just unreal in itself. I've never hated the card system more than I do now. They destroyed all the fun of it. It would of been a lot better to just simplify and change a few cards than to redo the whole entire system, now that Whm literally just makes us feel incompetent.
    (4)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LariaKirin View Post
    That BLM pulling 16k dps might look like a juicy target. But if you throw your card whenever you feel like it, you risk giving them a buff during the 12k dps umbral ice phase, rather than the 20k dps astral fire phase.
    Yes, exactly like giving the old Balance to a BLM when he wasn't on Leylines...or giving it to the MCH at a bad time and losing 1/3rd of its uptime when Gauss Barrel is off for 10s...when was already a criteria for giving cards, that's why it had a skill to keep a card in its sleeve.

    Did you chose to ignore these nuanced aspects before ?
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #9
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, exactly like giving the old Balance to a BLM when he wasn't on Leylines...or giving it to the MCH at a bad time and losing 1/3rd of its uptime when Gauss Barrel is off for 10s...when was already a criteria for giving cards, that's why it had a skill to keep a card in its sleeve.

    Did you chose to ignore these nuanced aspects before ?
    What are you talking about?

    The way Play worked meant that you had to play the card as soon as possible, otherwise you risked losing cards over the entire encounter.

    You held cards in Spread and waited for Expanded Royal Road, you did not use it to delay card usage. The only time you would even consider using Spread to delay a card is when you had absolutely no choice. Can you even give me an example where such usage is optimal?

    With the new Draw/Play, you can delay any single card up to 30 seconds with zero losses, which gives you ample opportunity to select a good timing.
    (1)

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