I'm most likely stressing the adaptation based on what you draw. You did not put a Bole on someone whenever you felt like it, or an Arrow to a MCH or stuff...
My post sure is minimizing the optimization that lies in the current card system, but most likely because I consider every job has its own field of optimization. That and the generic rule of cards, which is knowing when a card is most beneficial to whatever job. Now the DPS up is a safe guard, in the end of the day you did buff dps of your party member. While the other card system required much more involvement to get optimal benefits.![]()