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  1. #11
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Vonleo View Post
    Please for the love of god stop asking for the game to be ported to a such weak console(Nintendo Switch) I am all for the game being brought to the new Xbox and PS5 because they are going to be heads and shoulders more powerful then the PS4 and Xbox one. The game was soo limited on what the devs could do because of the PS3 and people were complaining none stop about it. Now after the PS3 version was shut down people want to go through the pain all over again? The Nintendo switch can barely play at freaking 720p for gods sake...
    This. The last thing we need is it being stuck on some weak console like the Switch. Its measly 4GB of ram is not exactly reassuring and that's just one facet of it.

    I don't even want it ported to the current Xbox and I can't wait for them to remove PS4 support, but with the PS5 out in late 2020, that is a long way off (especially since it will not occur some years after that), and may even get to the point where the game's profitable lifespan is over... at the least, though, the Xbox isn't as hampered as the Switch.

    Right now we're stuck with PS3 limitations insofar as the graphics are concerned, by their own admission. Not in the sense that they're still designing around the console but based on legacy decisions that are costly to fix... pretty interesting interview they did on it here.

    Unless the move generated so much extra profit that they could then use to pour back into the game and segment its capabilities based on each platform (which they apparently don't want to do), I am against it being added to more consoles. Why don't they look at why they can't expand their userbase on the PC or PS4 instead, given that they're only tapping into a sliver of their total userbases, instead of just hopping to another console?

    The game looks antiquated with respect to character models, but unfortunately, the approach they took to it means it is very expensive to now rectify the issue. I'd rather they wasted less money on porting it to another console and just invested more in making the game look and play better. Or else present us with the evidence that moving it to another console would generate significant amounts of profit that would be reinvested into it, including its graphics engine and model textures... hard to believe they will accomplish this given the level of market penetration they have achieved with existing consoles. Not like many Switch or Xbox owners don't own PCs as it is. I'd take any promises that the game's quality will not falter as a result of moving it to another console with a grain of salt, until proven wrong.
    (6)
    Last edited by Lauront; 10-17-2019 at 12:52 AM.

  2. #12
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Yeah just what this game needs, more consoles to hold the game back and along with it more reasons to casualise and simplify gameplay.
    (1)

  3. #13
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Whilst I agree I'd rather see them focus on other things, unless we are looking at future overhauls to model and texture data, I don't see console limitations really being a thing. 4gb ram is good enough for this game and for a console too. Versus the PS3's 512mb, it's not really comparable. And it's also not comparable to FFXI's problems. So I think flailing arms at "console limitations" is unnecessary without addressing exactly what these limitations will be. If we are talking hypothetically they got it working in its current build then it is already surpassing the PS3's limitations. And the main limitation on PS3 was the size of zones, the 512mb ram made it difficult to load anything larger than the ARR zones. Hence since dropping support we've got bigger ones. There are graphical limitations too, but they've not upped the graphical integrity since dropping it nor show any plans to.

    Even on the texture and model data, they can be compressed. On shaders they can be disabled. On UI that can be scaled.

    I'd not have an issue if they did it, as I would like it, but at same time, better priorities and I know their resources are limited. But I also see other priorities over graphical overhauls too.
    (2)

  4. #14
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Saintly View Post
    Yeah just what this game needs, more consoles to hold the game back and along with it more reasons to casualise and simplify gameplay.
    FFXIV is already on the console and has official gamepad support on the PC, so more console support should not have anything to do with further casualization or simplification.
    (2)

  5. #15
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by linay View Post
    FFXIV is already on the console and has official gamepad support on the PC, so more console support should not have anything to do with further casualization or simplification.
    As a PC player I use a game pad and one of the things I've been asking for is more complexity, not less. The game pad controls for this game are really good, they're ergonomic and intelligently designed, there is a learning curve, but it's not a hindrance for me playing on a controller at all. I have quick access to a huge number of abilities once I use the extended crossbar options.
    (4)

  6. #16
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vonleo View Post
    Please for the love of god stop asking for the game to be ported to a such weak console(Nintendo Switch) I am all for the game being brought to the new Xbox and PS5 because they are going to be heads and shoulders more powerful then the PS4 and Xbox one. The game was soo limited on what the devs could do because of the PS3 and people were complaining none stop about it. Now after the PS3 version was shut down people want to go through the pain all over again? The Nintendo switch can barely play at freaking 720p for gods sake...
    A Switch version need not have those limitations if they do a streaming version like Sega did with Phantasy Star Online 2 for Switch in Japan.
    (1)

  7. #17
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lauront View Post
    Not like many Switch or Xbox owners don't own PCs as it is. I'd take any promises that the game's quality will not falter as a result of moving it to another console with a grain of salt, until proven wrong.
    You realize most of those PCs(esp laptops) don’t have gaming grade GPUs(Likely just integrates graphics) and would run the game even worse than an Xbox right? Even if they managed to run the game continuing to support said PCs would limit the PC more than Xbox One would.
    (3)

  8. #18
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Saefinn View Post
    What limitations would they include? Graphical? Don't update the Switch graphics, I doubt we'd be getting texture updates or model updates. These can also be compressed, which is what Doom 2016 did.

    UI? How advanced does the UI have to be to not work properly on the Switch?
    A switch port would come with many technical issues. For example, ffxiv is pretty CPU intensive, especially for content such as Eureka with a lot of players in the same area, and the Switch has a very weak CPU. This is a already a problem on the PS4, by the way, despite being several times more powerful than the switch. Also, lack of means of communications (=no M&K support on the Switch) is not ideal on a MMO.

    Again, another important issue is given by data storage, patches/updates and nintendo's antiquated online infrastructure and, more importantly, ffxiv game engine (that is extremely inefficient).

    The 4GB ram limit is also an issue for a 2020+ port and may pose severe limitations for future content. One of my biggest gripes with the game right now is that despite having huge areas, everything feels so empty and half-finished. I want the dev team to take advantage of the new technical possibilities to make this a better game, make it feel more alive, fill the world with people and events. I most certainly do NOT want them to go backwards by trying to support a handheld console that at best might be able to run the game with extremely low resolutions and frame rates and will constantly remind them that they can't do this or that because everything will have to run on it.
    (0)

  9. #19
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Well, it can't come to switch because the joycon drift will have people running into aoes all the time. :v
    (1)

  10. #20
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lacan View Post
    Well, it can't come to switch because the joycon drift will have people running into aoes all the time. :v
    They are fixing that for free, sent mine in out of warranty and got it replanned for free, works great now.
    (0)

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