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  1. #7
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lastelli View Post
    Let's not ask for more things that may become a "x limitations" kind of excuse in the future, ok?
    What limitations would they include? Graphical? Don't update the Switch graphics, I doubt we'd be getting texture updates or model updates. These can also be compressed, which is what Doom 2016 did.

    UI? How advanced does the UI have to be to not work properly on the Switch?

    Size? SD cards can have a massive capacity, which the Switch supports.

    Zone sizes? They'd have to make it so the existing ones work and we already have massive ones already. It wouldn't be bad if they didn't make any bigger ones.

    PS2 limitations were a thing in FFXI because the entire engine was built around the PS2's hardware and the code ended up a mess. PC and Xbox 360 versions were bad ports. The PS2's external HDD was limited in capacity.

    So hypothetically, if they were capable of integrating the Switch with the current content, I don't think there would be really any issues for console limitations, unless we are talking about overhauls to things like graphics.

    To add, the reason PS3 limitations were a thing is that the PS3 has 512mb ram, whereas the Switch has 4gb.
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    Last edited by Saefinn; 10-16-2019 at 11:52 PM.