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  1. #61
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gula View Post
    Log in queues months after 5.0, sure is dead here.
    Yet I go into post 70 zones and there's less than 10 people in the whole zone (instances added up)

    Just because there's a queue doesn't mean the game is vibrant and full of players.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #62
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mistyregions View Post
    We can stop homogenized classes as soon as people stop asking for balance. People will stop asking for balance when they get over their personal favorite classes not being the nest for a raid tier.

    My solution? Make every raid teir use different classes with different strengths. You may go 1 savage tier not playing SAM because it's not needed and 3 casters are. You can have multiple jobs on a character so the only excuse not to pick up another job to do current tier is because you are entitled and whiny.
    They kinda did this in FFXI with Abyssea, they made it so only certain jobs were needed. It was terrible. They corrected this in the next content they did because it locks people out of the jobs they play or forces players to level something they don't want to level. I was one of the stubborn ones who refused, but I was at a disadvantage.
    (3)

  3. #63
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    If you really want balance to not be an issue, then get rid of duties that makes balance desirable: extreme, savage, ultimate. Then feel free with your "job identity" as much as you want as no one else would care what you play. (No one else should care what you play now, but they do, so meh, job balance it is.)
    (2)

  4. #64
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Geez, its almost like the population tends to go down when theres down time between patches. And that it spikes back up after the patch comes out, and that it will go back down again until the next patch.
    (6)

  5. #65
    Player
    Nemmar's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    Mars Phoenix
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Honestly i gotta say at this point that it's a fallacy to say Balance is directly correlated to homogenization.

    Balance is only the process of looking at data and making corrections to the math. Homogenization means having the same skills and it is ludicrous to me to say that exists outside the shared role abilities. If you are advocating for the removal of those, i can see where you are coming from and i agree it would probably be for the best. But the rest is nonsense as far as i'm concerned.
    (3)

  6. #66
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by linay View Post
    If you really want balance to not be an issue, then get rid of duties that makes balance desirable: extreme, savage, ultimate. Then feel free with your "job identity" as much as you want as no one else would care what you play. (No one else should care what you play now, but they do, so meh, job balance it is.)
    To be fair, people are only up in arms this much because job balance is laughable right now. No one would care if Bard was slightly weaker than Dragoon. But when the latter can outright die and still perform better than a top tier Range player? People are gonna care.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #67
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by ForteNightshade View Post
    To be fair, people are only up in arms this much because job balance is laughable right now. No one would care if Bard was slightly weaker than Dragoon. But when the latter can outright die and still perform better than a top tier Range player? People are gonna care.
    That's fair, and my response to that is such an imbalance is caused by a desire to make the jobs different and they haven't found a way to please both sides. If they ever can, then great, but until they do, I think balance is preferable to job identity, especially when identity can still be discerned from other things.
    (5)

  8. #68
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Nemmar View Post
    Balance is only the process of looking at data and making corrections to the math.
    I agree with the rest of your post, but on this, balance is not just about math. If there are two defensive abilities, and one can protect against all attacks and the other can only protect against physical (or magical) attacks, then there is an imbalance between the two. There is no math to correct here.

    Either make the second ability able to protect against all attacks or make the first ability only able to protect against some attacks and make sure enemies and bosses do all kinds of attacks, enough to warrant both types of abilities. The second option might seem good for both balance and job identity, but in practice, one or the other would be better by some margin and then people who don't really need it would still insist on the better ability (aka meta), thus still enforcing imbalance. Thus, the first option would be better as a role identity, with different animation for the job identity.
    (2)

  9. #69
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Deceptus View Post
    Yet I go into post 70 zones and there's less than 10 people in the whole zone (instances added up)
    Just because there's a queue doesn't mean the game is vibrant and full of players.
    Quote Originally Posted by Brandedblade View Post
    Geez, its almost like the population tends to go down when theres down time between patches. And that it spikes back up after the patch comes out, and that it will go back down again until the next patch.
    That doesn't mean that it's a good thing. Less people around makes you feel like the game isn't as lively, and the game being less lively makes people who want the social aspect of MMOs to start thinking of going to places that are more consistently lively.
    Honestly, they should have worked on their server capabilities to be able to handle a larger load of people and create a more fluid sharding system so they can have fewer servers, instead of things like World Visit. All World visit ended up doing was gathering more people up in the bigger worlds and making the lower pop worlds feel even more empty (And frankly, i've seen more off-server gil buying advertisements than local gil advertisements now)
    (1)
    Last edited by frostmagemari; 10-15-2019 at 02:21 AM.

  10. #70
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    As long as new jobs will be added, homogenization will be mandatory.

    If the battle system was made for teams of 15 to 20 people, maybe it could be different...
    But here it's a game made for teams of 8 people with 17 different jobs (and even more incoming...)

    At the beginning (2.0), there were only 9 jobs.
    It fitted better the idea of 8 people groups, and jobs could be more different.
    (4)

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