I disagree, I hope every expansion brings a new job, doesn't have to be more than 1 or 2 but that the niche of final fantasy job system, and remember they don't have talent trees like other games so jobs act like talent trees.Maybe unpopular opinion but after a new healer I feel like SE should stop making new jobs every expansion and let the battle team focus on making the existing jobs more exciting. The more new jobs we get the harder it is for SE to balance those jobs while making them feel unique.
through I can see Rai point. I been for Limit job which many aren't for. I do argee it be nice have more jobs so the non-limit jobs folks can be happy too I been also for have more companion like dragonling.
Chemist for Healer
Gambler for Ranged DPS
Geomancer for Caster DPS
4 of each jobs there (excluding limited jobs)
I'd definitely like to see SE put more focus to at least get jobs that need attention properly in order. But I think this is a fair point and is generally how I've viewed it. So although other MMO's have few classes, they have more things to balance. In a way, I guess by throwing out talent trees is what allows SE to provide us with more jobs.
But as an example, you can look at Shaman on WoW. One tree chains spells like a RDM, on one tree it dual weilds melee weapons that could be viewed in a similar light to NIN or MNK and then its last tree is more like a WHM. It's technically one class, but three different play styles that could fill jobs of their own. SW:TOR was also the same, like if you were a scroundrel, if you took the dirty fighting build, you're a gun user who operate a lot at melee range doing a mix of melee and non-melee moves and a lot of useful CC stuff, whereas another build focuses on dual wielding pistols at a range to blast the hell out of enemies.
Yeah I think I'd be a bit unimpressed and unhappy if they were like "no new jobs this expansion" (and limited jobs don't count as a new job in this sense, imo- advanced job would though ofc).
I could see lower job numbers being okay if there were other major things going on though, like only 1 job but we've spared no expense on making every single job as best as we can to the theme- for example summoner's whole glamour egi/demi thing is sorted out and just "boom, we've the whole pantheon now".
Alternatively, on a personal level, I would still be very hyped for an expansion if they were like we didn't add new jobs but we added a glamour book (holds all the possible glamours), personal/physical world space airship/worldmap content, chocobo beast tribe/hot and cold, and instanced pocket world housing system akin to Rift / Wildstar that every single player and FC can take part in (MSQ and other requirements may apply, but no technical / system limitations - also if you give it a Howel's Moving Castle magical door twist then I believe Ward users will be able to take advantage without losing anything). Although that's on a personal level, some people would be like "I care not for any of those systems, or don't value them enough over a new job" (that and before stopping to make jobs a new healer could go a long way to make healers feel not like the bottom of the barrel citizen lol). So taking every ounce of that job creation resources and pouring it into other new major content instead, I mean I listed a lot of huge features so.. maybe hard to do all that for one expansion but I'd honestly be like "-expletive- here's my money, give me the expansion now now now".
Definitely feel they're reaching a very tight jar, but unless they plan on going "blow our minds, is that even possible- they must have redesigned an entire core system" levels of features I don't think I'd be very pleased with no jobs.... (I mean I know I wouldn't lol, no jobs means there, imo, better be a HUGE new feature).
Not that I'm suggesting others would be willing to make that comprise (very aware some are not), just saying if they did a pitch for those new huge system features above and the cost of a job I'd not cry (just don't tell me which job hit the chopping block- tease it into the game rather and release it next time, else I might lol).
In my opinion, we don't need new jobs anymore aside from the last healer. The game is trying very hard to make all archetypes as effective as they can be with no distinct advantages. If you want new jobs, all they'll be is the same job as we have currently but with different animations. If that's okay with you, sure we can keep adding more jobs. But considering people are complaining about homogenization, adding more jobs will only further homogenize the jobs to make the balancing easier. I don't believe SE will ever stop trying to balance jobs to match effectiveness and while that stance is taken, new jobs are just going to be current jobs with different effects.
Personally, I'd rather see the job team flesh out the current jobs even more. If we want all these wild concepts that people keep bringing up from other games, the job team needs time to test them. It takes a year to develop a new job for the team, and they're having to produce new jobs. That means right now they are developing the job for the next expansion!! On top of having to design new stuff for the existing jobs. I don't see how they have the time for it and it somewhat shows with the jobs this expansion. If we keep pushing for new jobs for the sake of it, all they can do is copy paste most of the jobs toolkits to a new job just to arbitrarily add another new job for the sake of a new expansion.
While new jobs themselves are content, I think we could get more out of re-evaluating the current jobs and refining them.
I agree on one hand, but on the other we got no tank in ShB because they wanted to focus on perfecting the existing 3 and DRK ended up in an extremely bad state and was left like that for the expansion, while Warrior ended up being op. In ShB we got no new healer so they could focus on the existing 3 and they ruined AST while making healing overall far more dull. Tanking too is in a very bland, simplified and unexciting state this expansion.Maybe unpopular opinion but after a new healer I feel like SE should stop making new jobs every expansion and let the battle team focus on making the existing jobs more exciting. The more new jobs we get the harder it is for SE to balance those jobs while making them feel unique.
I'm all for skipping new jobs to improve existing content but ...well, they need to actually improve existing content.
Time Mage: Caster DPS that would serve a similar role to DNC as a support DPS
Example of some spells/mechs:
1.) Haste: lowers recast of gcd of regular skills and abilities in half and increases auto attack rate. (Duration: 60s/Recast: 45s)
2.) Slow: ogcd spell that can be used on cooldown.
3.) Job mech: Temporal Quantum - these orbs appear around the battlefield 15y max from caster, when collected by party member or the TIM they increase TIM gauge allowing them to use stronger versions of spell such as Temporal Hastega which makes haste AOE for 1 min or Temporal Slowga which makes the slow AOE and unresistable.
I've given up on them adding another Healer to the game, however, I do see them adding in more Limited Jobs as a sort of means to revitalize old content by allowing Limited Jobs to use their own Duty Finder to group up and do content up to level 70, with Beast Tamer, Puppet Master, Rune Knight and Geomancer being added to fill out the 4 remaining roles.
Just something to think about.
Last edited by Silver-Strider; 10-17-2019 at 10:05 PM.
Adding more jobs that will inevitably be just reskins doesn't do anybody any favors though. They need time to sit down and think about current jobs. Tank and healer balance (aside from AST being a touch underpowered compared to how strong WHM is) is really good this time compared to SB. The gameplay might feel stale but that's what happens when they have to make new jobs all the while trying to keep the balance. 4th healer can come to appease healers but realistically we don't need a 4th one unless the plan is to rework AST further with their sects. If they get 2 years to spend on fixing the jobs, I'm confident that they could get something accomplished. Of course, if not, they can easily be held accountable for it too.I agree on one hand, but on the other we got no tank in ShB because they wanted to focus on perfecting the existing 3 and DRK ended up in an extremely bad state and was left like that for the expansion, while Warrior ended up being op. In ShB we got no new healer so they could focus on the existing 3 and they ruined AST while making healing overall far more dull. Tanking too is in a very bland, simplified and unexciting state this expansion.
I'm all for skipping new jobs to improve existing content but ...well, they need to actually improve existing content.
If the choice is fleshed out current jobs, or new jobs but all of them are watered down, I am going to pick the former.
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