Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 135
  1. #111
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JowyAtreides View Post
    So basically a 2 way system on the marketboard where you can instantly buy (as it is now) and instantly sell to another player at a price/quantity that they dictate?

    I wouldn't be against it, players can choose whether or not to sell to these players, they get an instant sale, the buyer gets their item instantly. If you don't like the buy offer, you can sell at a higher price and a quantity you like.

    Would this not theoretically just do the opposite to undercutting though? People posting buy offers by 1gil higher so they buy everything first? You would also maybe need a cap on the number of postings active per account, because what would stop me posting 1000 buy offers and not giving anyone a chance to have their name on the buyers market? Being wary of advertising other games, but I suppose others have done so in this thread so maybe not as voodoo as I'd have thought, but a game called Shop Heroes is a very good example of a buyers and sellers market but I guess that game is literally 95% revolved around it, so it had to be suitable..
    Just following on from my last post, I looked into the wishlist feature that we currently have.

    There isn't currently a way we can filter "wishlist items only" is there?
    As far as I am aware, we have to trawl through all of the items to find any that have a heart next to it. Wouldn't it be more sensible for us to be at the very least be able to filter these items (even if not able to sell directly via "buy offers") as a QoL adjustment?
    (0)

  2. 06-20-2019 05:45 PM

  3. #112
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Killersai View Post
    yep that seems to be the problem. these morons like to make assumptions and give dumb thoughtless responses without really understanding how the system works in the first place. i honestly don't really care to convince these idiots of anything. is there a way to pitch the idea to SE directly? i'd like it if they could just take a look at OSRS's grand exchange and give us something similar.
    It’s..... a bit ironic. You are faulting people for making assumptions and not thinking before they type, because they didn’t read and fully understand your argument...... when you are doing the same for everyone else’s valuable points. If you didn’t intend to accept criticism for your idea, why’d you post it publicly? The game has a suggestion box feature. You are better off giving your idea there.
    (7)
    “Courage is the magic that turns dreams into a reality”

  4. #113
    Player
    Windsun33's Avatar
    Join Date
    Jan 2019
    Posts
    106
    Character
    Ying Yei
    World
    Coeurl
    Main Class
    Botanist Lv 80
    Quote Originally Posted by hynaku View Post
    You seem to forget about taxes and teleport fees. If item is say 30gil more than another but will cost me 100gil or more to teleport to it. I will buy the high price one. 1 or 2gil under cut is nothing at all.
    This. Everyone here seems to be ignoring the region factor. Undercutting by 1 gil is a farce when the item is for sale in your location city and a different one with an "import tax" or tariff. If I am in Gridania undercutting your items for sale in Limsa by 1 gil is not going to affect what I buy at all.

    I am not going to teleport for 50 gil, but for 500 I might, and for 5000 I will go so far as to visit other worlds.
    (1)
    Last edited by Windsun33; 06-21-2019 at 10:14 AM.

  5. #114
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    How the market system works now is fine as it is. No need to "fix" something that isn't broken.
    (4)

  6. #115
    Player
    Windsun33's Avatar
    Join Date
    Jan 2019
    Posts
    106
    Character
    Ying Yei
    World
    Coeurl
    Main Class
    Botanist Lv 80
    Quote Originally Posted by EorzeaHero69 View Post
    How the market system works now is fine as it is. No need to "fix" something that isn't broken.
    So it's perfect and there is no room for improvement?
    (2)

  7. #116
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Killersai View Post
    I would like to see the market system reworked in such a way that players are able to put up purchase offers like sell offers and that items are not listed plainly and explicitly as they are now.

    If anyone here has played Old School Runescape and used the Grand Exchange you can see exactly what I am talking about. You can put up sell or buy offers for items and each item has an average market value. However you cannot see all the listings and their exact amounts, because of this, you don't have people undercutting each other by exactly 1 or 2 gil. Players are able to put up buy offers for a certain price, given the average market value of the item you can choose to go up or down 5% as many times as you want or still set the exact price that you are looking to purchase an item for. As a buyer, you automatically receive a purchase that is at or below your offer and are refunded the remainder.

    Being able to put up buy offers makes it so that whenever someone puts up a sell offer that meets someone's buy offer, the item often sells instantly as you do not have to wait for someone to decide to come to the market and look for what you are selling as there would likely already many people that have buy offers set up.

    As for not showing sell offers explicitly as they are now, this would eliminate scummy undercutting practices, as im sure many of you know if you are engaged in the market, as the only option for undercutting would be to go below a market average amount.

    Edit: apparently some of you intelligent people made the assumption that the average would be set by SE. Wrong. False. I never said that. Read again. The market average is determined by whatever people are buying and selling for. I urge you to look at how OSRS's superior grand exchange market system works. Still 100% player driven.
    So you want SE employees to determine the value of every item in the game? What if something that's very easy to make is given a very high price that no one will pay? What if something that's very difficult to make is locked in at such a low price, you can't help but lose money?

    This is a terrrrible idea.
    (2)

  8. #117
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by NessaWyvern View Post
    Ah, I remember the GTS. It was actually pretty good, it spanned all servers, and nothing was really overpriced, and prices stayed pretty stable, minus when an item was chosen to be merched by the community. If I wanted prayer pots for cheap, I could just set a lower buying price before I go to sleep, and wake up in the morning to find that I got some You wouldn't have to keep checking the MB for cheap prices like you have to with the MB system atm.

    Atm, some mats can fluctuate quite a bit, and you can't check the price of something on all servers easily.
    The GTS imo was actually better compared to the FFXIV market board, I remember how much I missed the GTS when I first started playing back in ARR.

    Also, those who say FFXIV is player controlled? The GTS was player controlled also.

    I think people disagreeing here have never experienced the GTS first-hand. It was so bloody good, knowing that what you craft had a certain, stable price, whereas the sell offers people did would give more power to the buyer, preventing stuff from being too overpriced, like some items are now in FFXIV.

    The GTS system was honestly a better system. You could also put up a stack of 99 on the GTS, and instead of someone else being forced to buy that entire 99 stack, people could buy what ever amount of your 99 stack they wanted! It was so useful! Since it wasn't a hindrance for someone to sell large stacks, people didn't have to undercut so much to sell them, which meant more players could sit down, make a lot of something, have them reliably sell, which actually made prices more reasonable since this nice system promoted more crafters/suppliers to sell things.

    Also the anomynity of items being sold! Market trolls couldn't find out what items you were selling and ruin your business.
    Sounds like how the market works in eve online. Players can either place sell orders and list there own price or buy orders listing the price there willing to pay for specific items.

    Honestly one of the best market systems I've experienced.
    (2)

  9. #118
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I undercut ALL the time. Why? Because I want my product sold. Simple as that. I don't get mad at other people who do it either because they have the same goal.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #119
    Player
    hiedra's Avatar
    Join Date
    Feb 2016
    Posts
    112
    Character
    Hiedra Regaliz
    World
    Excalibur
    Main Class
    Botanist Lv 100
    Gil is my endgame so I understand just how frustrating undercutting can be.

    I spent a lot of gil leveling all of my crafters from 70 to 80 and then getting them pentamelded as I did it all in one night. First week I was able to make a decent amount of gil with minimum effort. Then an omnicrafter from another server started using an alt to sell their items on my server. They listed everything at ridiculously low prices. So much that I was bound to lose the millions I'd invested into crafting said items if I undercut them. In the end I decided to wait it out. Took a while but eventually most prices went briefly back up and I was able to make most of my sales.

    Anyway, it took me a while just to break even. But adapting and studying the market is just part of being an omnicrafter.


    Having the option to make offers sounds like a good system. But it would require re-working more than just the MarketBoard. What I mean is: There are a lot of things that we can't do when we're running instances or traveling to other worlds. For instance, if someone is in a dungeon I can't send them tells, friend requests, trades, FC requests, etc. So depending on how a system like this is implemented it would only end up benefiting people who spend the majority of their online time sitting around town. Someone who doesn't spend a lot of time online might not benefit much from it either.

    Just to be clear I'm not opposed to the system, just pointing out flaws that might not make it so beneficial for everyone.
    (0)
    Last edited by hiedra; 10-08-2019 at 10:32 PM.

  11. #120
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Killersai View Post
    undercutting is when you list something for 5000 and someone puts the same item at 4999 so it appears right above yours.
    I usually list my stuff well below the lowest price, typically 200-500, whatever it takes to make ot sell fast, which is my promary objective. Get rid of it to make room, and get some reasonable gil for it. I'm not about to price it right in the middle of the pack and have it sit there forever.
    Also, if an item hasn't sold in a week, I usually chop the price by half without even looking at the current prices.
    (0)

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast