Yeah as an XI player I never understood why people still say that party finding way was better... I’m so happy we have duty finder so I don’t have to send random people tells I hopes I’ll be able to actually get a party that stays for a decent amount of timeYeah, I know what you mean, people were all like "man THOSE were the days when I had to spend two hours looking for a group to get XP!" or "remember when you had to spend 45 minutes to get from one city to another, WASN'T IT GREAT!? You could talk to people while waiting on a 30min airship ride!"
I suppose some people also like being beaten with a baseball bat too, I suppose.
It's the same nostalgia people have for the original EQ days. "Remember when you had to wait for the boat to come, then sit on the boat for 20 minutes just to get to the other continent".
Yes, and so do most people, which is why we have waypoints and aetherytes and teleports and PoKnowledge books and the things that make finding and getting to groups not take an hour of your playtime.
The new MMO's have nothing on the worlds of the old ones. But they're certainly a lot more playable.
Give me every MMO with GW2's AH and I'll be happy.
Can buy at the cheapest sell order, or make a buy order.
Can sell instantly to the highest buy order or make a sell order
Last edited by Barraind; 10-12-2019 at 05:42 AM.
This is true, like Final Fantasy XI’s world might have been larger but eventually you realized a lot of the locations were copy and pasted and it got really repetitive I remeber that one tower in Qufim was some exceptions it was identical floor after identical floor...It's the same nostalgia people have for the original EQ days. "Remember when you had to wait for the boat to come, then sit on the boat for 20 minutes just to get to the other continent".
Yes, and so do most people, which is why we have waypoints and aetherytes and teleports and PoKnowledge books and the things that make finding and getting to groups not take an hour of your playtime.
The new MMO's have nothing on the worlds of the old ones. But they're certainly a lot more playable.
I love riding the boats man. . . lol. I agree that 20 minutes at this point is just.. Nah thanks. . Missing a boat in FFXI could set your day back by like 40 minutes way back when lol, but in WoW they've much faster boats too and I also loved those. I think transportation is an important thing to get right for world building and games shouldn't be in a huge rush to go straight to the instant stuff (imo, still get to that point of course just talking about how it's layered/spread through the game), especially the upgrading of transportation where things get faster as you begin to travel over much larger areas (seen a few times in FF sRPGs, where it's upgrading chocobos or what have you).It's the same nostalgia people have for the original EQ days. "Remember when you had to wait for the boat to come, then sit on the boat for 20 minutes just to get to the other continent".
Yes, and so do most people, which is why we have waypoints and aetherytes and teleports and PoKnowledge books and the things that make finding and getting to groups not take an hour of your playtime.
The new MMO's have nothing on the worlds of the old ones. But they're certainly a lot more playable.
Last edited by Shougun; 10-12-2019 at 03:02 AM.
In the grand scheme you are right I do not really care either way. Maybe my stance is more so based around the notion that I do not trust SE to not mock the situation up when they go based personal issues of the community.
Might be a just a lack of trust in SE they already made tanking in itself boring due to people complaining about aspects they did not like, same with healers. On paper more features would be great, I personally would like a bid / buy out feature but that I do not know how that would impact the market.
In the end maybe I am just worried SE to muck it up and simply turn the MB into a player supplied vender that would favor high yield sellers aka who can sell far below what legit crafters can. I do agree SE should do something about bots but alas they have yet so I do think that is a consideration we need to take into account.
That doesn't change the fact that the unsold items in your stack is taken out of the auction house and mailed to the seller. And apparently there is a fee to post items in the auction house.
The seller can take all that into consideration when determining how many items to stack.So moral of the story: Price your stuff competitively and it will sell. If you stick 50 potions up and 49 goes to one buyer and 1 goes to another buyer, who cares, as long as you get your money? And if only half of your potions sell and someone else undercut you, well... if you're putting 50 potions up and someone only wants 20..... yours wouldn't have sold anyways. If you have 50 potions up and someone wants 20, you could at least make a partial sale which is better than no sale.
That's just the cost of convenience. You could've gotten the fish yourself instead of buying from other people, or wait and see if someone is selling the right amount you want. And sometimes it works out anyway: buy 5 fish today, use 3, buy 1 fish tomorrow and use with the other 2.Better than the current system that punishers the buyers in favor of rich mass-sellers who force buyers to buy way more than they actually need.
I hate seeing a GC quest for fish for example come up that wants 3 fish. Go tot he MB and wouldn't you know it, everybody is listing 5s.
I don't want 5.
I want 3.
AND THEY KNOW THAT.
They know that desperate FSH will buy their stacks of 5 and screw them over, because they know you only want 3. And then when you try to sell the 2 extra, no other FSH will buy it because it leaves them 1 shy of completing their quest and they'd have to buy your 2 + someone else's 5, so you can't even really sell the extra very well at all.
They do it on purpose.
So we make things a little harder for ultra-rich mass sellers. Please forgive me if I don't shed tears for the people who have hundreds of millions of gil if such a system would cut into their profits in favor of the buyers who don't have anywhere near as much money.
The MB in this game is straight doo doo water.
I have no clue how anyone other than power users can be happy with it.
2 things that could help it greatly ...
1- Allow people to buy w/e number from a stack they want. Currently you gotta either put up tons of lil stacks which limits the amount of things you can put up on that retainer or hope someone wants to buy you're fat stack of w/e item. And currently if you don't need extras but only see stacks then too bad.
2- Allow people to put up amounts for items they want. Willing to pay 1mil RIGHT NOW for this 1.5mill hair style from new content that's gonna drop in price over the next 2 weeks and prob hover around 900k? Cool, put up 1mill for that and someone who gets the drop can decide to take the 1mill from you instead of having to gamble with undercutting and keeping up with the MB. Willing to pay X amount for a stack of goods? Cool, someone can gather and trade you w/e amount of that stack at the price you posted and others can fill in the rest. Same thing with items no one buys. I currently want a level 70 tank helm for glam ... thing is that for w/e reason it's like half a mill at the lowest on my DC and pretty much no one's buying it (Cause it's a level 70 Tank Helm ...). I'm not tossing someone 450k for a useless helm just for it to go into a glam, Would tots put up 50k and wait to see if anyone's willing to make an easy 50k from some useless or now plentiful mats. At this point all the MB does is make me want to craft things by myself.
I often see these lines of reasoning as to why we don't have XI style boat rides in XIV, but I've honestly never understood it... I'm fairly certain people who want a physical boat ride between say Limsa and Thanalan only want it as an option, not as a replacement to teleporting... It's just there for world building, and it's quality fishing content as well, I don't get the idea that we have to have either one or the other... One could argue that we shouldn't have something next to no people are going to us, but... We have Chocobo Porters, for example; Who uses those? Plus if you check XIs boats, they actually did have content on them; Airships had a repeatable sidequest you could do. Boats had fishing and the odd battle encounter with notorious monsters like the Kraken, or even a pirate attack... I see no reason why XIV couldn't take that same concept and polish it up to something even better...
Yeah I think having an option for longer boat rides would be fine as long as the option for for fast travel is still there.I often see these lines of reasoning as to why we don't have XI style boat rides in XIV, but I've honestly never understood it... I'm fairly certain people who want a physical boat ride between say Limsa and Thanalan only want it as an option, not as a replacement to teleporting... It's just there for world building, and it's quality fishing content as well, I don't get the idea that we have to have either one or the other... One could argue that we shouldn't have something next to no people are going to us, but... We have Chocobo Porters, for example; Who uses those? Plus if you check XIs boats, they actually did have content on them; Airships had a repeatable sidequest you could do. Boats had fishing and the odd battle encounter with notorious monsters like the Kraken, or even a pirate attack... I see no reason why XIV couldn't take that same concept and polish it up to something even better...
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