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  1. #301
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by J-Reyno View Post
    And you're free to do that. I'm not arguing that tanks are not expected to deal their current damage. I'm arguing that I feel they should deal more. You argued that tanks are not expected to focus on damage, but they are.

    There is a difference between arguing HOW things work and arguing how you FEEL things should work.

    You argued the former, I've been arguing the latter.

    I'd hope you could understand this before the discussion became tiresome, but... here we are.
    Any many would argue how you "feel" is meaningless when it comes to balance.

    Take some time and do some tests, gather data, present it that way. Just saying "I feel this" doesn't get much support.

    For example, you can get to lvl 80 and equip same ilvl gearsets on tanks and DPS and do some 500 potency attacks (or whatever) and compare the damage. Then you can make a judgement on Tank scaling and comment on that.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #302
    Player
    Bravely_Default's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    122
    Character
    Fairy-queen Titania
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I will admit one thing though about tanks right now. Due to the fact they have the largest potencies in the game, they have the biggest damage variances of all the classes right now from crits. For instance, one particular E2 run with paladin this dude ran like 70% the dps damage because every single confiteor he used was a direct hit critical hit

    if all damage statistics for tanks become a matter of who got more critical finishes it's going to suck pretty bad because that's not a reliable source for determining the very top of what a tank can do consistently, but rather rng being kind
    (0)
    Last edited by Bravely_Default; 10-11-2019 at 12:28 AM.

  3. #303
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    How do I feel?

    I feel like the fact that we focus on tank damage and not mitigation is a problem.

    I feel like stacking damage stats shouldn't be the optimal route for a job designed to take hits.

    I feel like the stat solely designed for tanks shouldn't be considered trash.

    I feel like I should be doing everything I can to reduce the damage I take, not the damage I do.

    I am irked to no end by this.
    (7)

  4. #304
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's not about the stats.

    This is a game. Every role has to have some measure of skill. They also need to have a means of differentiating between players at different skill levels.

    The problem is that in order to make tanking more 'accessible', the devs have neutered the skill checks involved with the role. It doesn't matter if it's suddenly better to equip your +2 ring of tankiness over your +2 ring of damage dealing. You can look that up in a guide. How do you tell if someone is a good tank or not?

    The reason why damage enters the discussion is because it's the only differentiating skill check that tanks have at the moment, between auto-positioning bosses and invulns on every tankbuster. The solution is not to remove the last remaining skill check. You need to identify more ways for tanks to contribute.
    (8)

  5. #305
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lyth View Post
    It's not about the stats.

    This is a game. Every role has to have some measure of skill. They also need to have a means of differentiating between players at different skill levels.

    The problem is that in order to make tanking more 'accessible', the devs have neutered the skill checks involved with the role. It doesn't matter if it's suddenly better to equip your +2 ring of tankiness over your +2 ring of damage dealing. You can look that up in a guide. How do you tell if someone is a good tank or not?

    The reason why damage enters the discussion is because it's the only differentiating skill check that tanks have at the moment, between auto-positioning bosses and invulns on every tankbuster. The solution is not to remove the last remaining skill check. You need to identify more ways for tanks to contribute.
    That's what many people here are saying; don't dig a deeper dps hole as a means of increasing skill check in tanks. Add in more tank stuff that tanks can do to make tanks tank-like. Make tanks tank again. Don't make us beefy almost-dps.
    (0)

  6. #306
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Quor View Post
    That's what many people here are saying; don't dig a deeper dps hole as a means of increasing skill check in tanks. Add in more tank stuff that tanks can do to make tanks tank-like. Make tanks tank again. Don't make us beefy almost-dps.
    Honestly, why not both? The actual tanking aspects of XIV tanking are almost inexistent, so it can obviously increase its depth a great deal before becoming oppressive. But, the dps aspects, too, are pretty scant. As long as I can feel like an actual tank, I don't much care where the depth necessary to feel fleshed out as a job comes from beyond that point. Quantity > relative allotment, if you will.
    (3)

  7. #307
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Honestly, why not both? The actual tanking aspects of XIV tanking are almost inexistent, so it can obviously increase its depth a great deal before becoming oppressive. But, the dps aspects, too, are pretty scant. As long as I can feel like an actual tank, I don't much care where the depth necessary to feel fleshed out as a job comes from beyond that point. Quantity > relative allotment, if you will.
    Yeah, but that really doesn't have anything to do with increasing damage.

    It's already been stated here that the end goal is more damage. The method it gets it doesn't matter, but if the method itself changes while the damage goal doesn't, then they don't want it.
    (1)

  8. #308
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Quor View Post
    That's what many people here are saying; don't dig a deeper dps hole as a means of increasing skill check in tanks. Add in more tank stuff that tanks can do to make tanks tank-like. Make tanks tank again. Don't make us beefy almost-dps.
    Yeah, we tried that, and tank population kinda was at its lowest during that time. When they had elements on letting tanks with high skill levels dealing close to the lowest DPS numbers tanks started being played more. There is a limit to how much you can throw at tanks to do "tank things" when its almost completely even across all roles when it comes to mechanics. Tanks needing to do 'tank things' to help the group are kinda boring in all honesty, i take this tether that would kill another, I stack with MT, I share a TB, etc. There is a certain point where unless they do a massive rework to tanks, (which they just kinda did) we are kinda going to be "blue DPS". Sure, positioning requirements would be nice and maybe not force tank swaps and instead make them spaced out enough to where you kinda need to tank swap. However, is it so much to ask really for rotations that aren't mind numbing to play? Seriously besides PLD/GNB the other two tanks are mind numbing to play rotation wise. I fell asleep the other day playing WAR again, its just so... boring. Right now, the role to play for new players are tanks, it pains me to admit this but it seems like SE want newer players to be tanks and it just rubs me the wrong way.
    (3)

  9. #309
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Yeah, we tried that, and tank population kinda was at its lowest during that time. When they had elements on letting tanks with high skill levels dealing close to the lowest DPS numbers tanks started being played more. There is a limit to how much you can throw at tanks to do "tank things" when its almost completely even across all roles when it comes to mechanics. Tanks needing to do 'tank things' to help the group are kinda boring in all honesty, i take this tether that would kill another, I stack with MT, I share a TB, etc.
    Not one of those examples are uniquely tank mechanics or responsibilities. The exact same mechanic is done by all other roles, only in different fights and with different stack-anchors.

    That's... kind of the point. Tanking right now is almost devoid of... tanking. At most, we hit a damage-intake CD between our damage-output CDs, or divert the aim of a boss. That's literally it for our uniqueness (and technically not even the mitigation is unique, given the physical ranged role). There's nothing to build towards for mitigation. The use of any given skill allows for no impact on or integration with our survival beyond "Did you press it in time last time and, given that, did you press it in time this time?"

    But, that doesn't have to be the case. It just takes more than a bean's worth of imagination and not pandering to a lowest denominator.
    (1)
    Last edited by Shurrikhan; 10-11-2019 at 01:03 PM. Reason: typos

  10. #310
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Quor View Post
    That's what many people here are saying; don't dig a deeper dps hole as a means of increasing skill check in tanks. Add in more tank stuff that tanks can do to make tanks tank-like. Make tanks tank again. Don't make us beefy almost-dps.
    They wont put on tanks shoulders more responsibility because any mistake done by a tank already cost a lot to everyone in the party (eden 1, double tank buster could wipe entire party).
    Its better if they give us more dps responsiblity instead, because it wont not hurt entire party as much if a tank does 6000 or 7000 dps.
    If they would give us skills to manage that we have to use in order to do our job properly by making our job harder to do like for example we may be required to use our extra sustain skills there are only 2 outcomes.
    First one we are successful and nothing bad happens, and the second one is we fail and we die and wipe the party.
    Forget about it, it wont happen, they wont make tanking more engaging because it would mean they have to make it harder, and making it harder will just take people away from the role, because it will be stressful. There are tanks that do not use CD's at all, imagine what would happen if they will have to manage some second hand mechanics to keep themselves alive.
    (1)
    Last edited by Nedkel; 10-11-2019 at 12:56 PM.

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