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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Yeah, we tried that, and tank population kinda was at its lowest during that time. When they had elements on letting tanks with high skill levels dealing close to the lowest DPS numbers tanks started being played more. There is a limit to how much you can throw at tanks to do "tank things" when its almost completely even across all roles when it comes to mechanics. Tanks needing to do 'tank things' to help the group are kinda boring in all honesty, i take this tether that would kill another, I stack with MT, I share a TB, etc.
    Not one of those examples are uniquely tank mechanics or responsibilities. The exact same mechanic is done by all other roles, only in different fights and with different stack-anchors.

    That's... kind of the point. Tanking right now is almost devoid of... tanking. At most, we hit a damage-intake CD between our damage-output CDs, or divert the aim of a boss. That's literally it for our uniqueness (and technically not even the mitigation is unique, given the physical ranged role). There's nothing to build towards for mitigation. The use of any given skill allows for no impact on or integration with our survival beyond "Did you press it in time last time and, given that, did you press it in time this time?"

    But, that doesn't have to be the case. It just takes more than a bean's worth of imagination and not pandering to a lowest denominator.
    (1)
    Last edited by Shurrikhan; 10-11-2019 at 01:03 PM. Reason: typos