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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Satarn View Post
    That's my point though: just changing Delirium alone won't really do much either, which is why most suggestions for it are pretty pointless. Like I said, Delirium is not even the biggest issue, it's merely one that's the easiest to meme on.
    Dark mainly lacks interactivity within its own kit. None of the moving parts are connected to each other.

    Delirium itself is the crux of this because it is the one that can most readily change (I think very few people actually like Weaker IR) and can serve as the fulcrum to "Fix" the rest of the kit. ( Fix being subjective of course - For some anything less than Heavensward is unacceptable while others are perfectly satisfied with its current iteration.)

    But this isn't the thread for that.
    (2)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    Dark mainly lacks interactivity within its own kit. None of the moving parts are connected to each other.

    Delirium itself is the crux of this because it is the one that can most readily change (I think very few people actually like Weaker IR) and can serve as the fulcrum to "Fix" the rest of the kit. ( Fix being subjective of course - For some anything less than Heavensward is unacceptable while others are perfectly satisfied with its current iteration.)

    But this isn't the thread for that.
    Neh, if you could only adjust a single skill then I'd say you could fix much more with Edge of Shadow. Reduce MP cost and remove the Darkside effect and you make buff upkeep not a joke anymore, forcing DRKs to save mp for using Flood every 30 seconds and effectively add more MP to play around with - both giving some more activity between raid buff bursts. Because Delirium has no connection to the kit to begin with, it'd be pretty hard to come up with anything that would somehow miraculously fix the synergy.

    As for WAR, I think the changes to Infuriate(both adding charges and Inner Chaos) could've brought some good to WAR if it wasn't for the direct crits. The way Infuriate works right now, it's kind of a resource to manage in itself, along with the beast gauge, but lack of synergy with Litany, Chain and Voice makes managing this resource feel pointless half the time.
    That said, if SE didn't make IC an auto directcrit then it'd be more optimal to use both Infuriate charges during IR rather than outside of it. As stupid as the whole "spam one gcd 5 times" thing is, I find the direct crits even more detrimental. I think simply reverting that effect to old Berserk buff and not allowing for Nascent Chaos to stack with it, would at least add some resource management in downtime back.

    Just reverting IR and Berserk in their entirety isn't that simple either. Old gauge management partly depended on using Butcher's Block combo in order to not overcap and we've used Infuriate quite differently, which would affect Nascent Chaos. We also now have Nascent Flash, which heavily depends on those small windows of free directcrits from IR and Infuriate in order to be an effective heal. I'm sure it could be all worked around somehow, but it's not a quick and easy fix.
    (0)
    Last edited by Satarn; 10-11-2019 at 03:18 AM.