I understand that it's not meant to be a skill for movement phases of encounters. What I'm saying though is that it still contributes to the job's general mobility, largely due to the quite literal ability to maintain Enochian while moving between packs in dungeons but especially since you can re-enter an encounter having skipped past B3/B4 and jump straight to Thunder (ideally off a TC proc) and accelerated F3.
Which is exactly what I was referring to with regards to my statement that aside from timing out an AF refresh a second sooner, you'd largely just use an instant F1 like Scathe -- a competent BLM would have skipped past using Scathe by means of several other tools to allow them to continue their normal rotation whilst moving.If you have to resort to Scathe, it's almost always because you messed something up and accidentally used a mobility tool too soon.
But again, I already said agree to disagree.
I'm not against Fire 2 and Blizzard 2 getting buffs during the leveling phase -- by all means go ahead.
My concern is that you're trying to draw out their lifespan beyond that point to a largely unnecessary degree.
Just for a moment I invite you to consider, that when all is said and done with your plan:
1) Blizzard 2 is still equally forgotten after we get Freeze. We only need one transition tool and Freeze already covers that, and we ideally won't spend enough time in UI to spam anything anyway.
2) Best case scenario, all you've accomplished for Fire 2 by endgame is having it replace Fire 3 as a transition tool in AoE scenarios, since we still wouldn't spam it after getting Flare.
3) You've introduced a penalty to Freeze -- a skill we use in end-game -- in order to advance another skill that will still largely get phased out during the leveling process, just slower. Congrats?
Shurri, you know I love you, but "not having a use for a single-target skill in AoE" is a weird hill to die on for a job that literally has different DoT skills for single- and multi-target.