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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by wereotter View Post
    So delete displacement, or turn it into a simple movement skill with no damage.
    And while I agree that making Displacement purely a movement skill would be more effective than what we have now, I should also point out they are more likely to delete Engagement (as a CD that is literally just damage only usable while in melee range, which could be added into other sources of melee damage -- in addition to being our weakest oGCD damage skill that exists purely to bandaid Displacement itself) than Displacement proper.

    I make no hiding that I think it was only an okay skill at best when it was implemented, but causes more trouble than it's worth too often. I've had it launch me off platforms that are too narrow to actually use it more than once, and in open world content, I've had it launch me into enemies in Eureka causing my death when they all get agroed onto me. The game's developers have failed to take this skill into account when designing arenas, and rather than address this, they gave us Engagement, and then made it have less potency. This means that Red Mages have been nerfed for fights where Displacement isn't a viable skill to use, and that's not okay by me.
    So you want to delete a skill (or at least turn it into dead weight) because you personally can't use it optimally?

    It's fair to say other players have similar issues to what you've experienced, but as Leidiriv has pointed out, every scenario where Displacement is "sure" to kill you has workarounds even without Engagement. If anything Engagement is more of a safety tool for when your tank is positioning things badly than when the encounter demands it.

    If you prefer to be at range, nothing is stopping you from using Displacement to go away if their damage is nearer equal.
    Except that again, you literally also suggested in the same post a means to increase our auto-attack damage so you would want to stay in melee as much as possible.
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    Last edited by Archwizard; 10-11-2019 at 06:48 AM.

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Archwizard View Post
    Except that again, you literally also suggested in the same post a means to increase our auto-attack damage so you would want to stay in melee as much as possible.
    My suggestion was that red mage auto attacks should be increased only for the duration of time that you're in melee range for your rotation, the duration of the buff might have been too long, but the idea was that it triggered upon use of corps-a-corps and was temporary. So again, if you want to stay at range, even with what I suggested, you're not losing out. Or just don't take that suggestion. What I listed is not an all or nothing type of list of what I'd like to see.
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