Quote Originally Posted by Leidiriv View Post
What fights are there where Displacement's not viable? It's easily usable in both EX trials, it's not even a question of "can I use it" in E1S, it's dependent on mechanics and the tank's position in E2S, there's only 1 or 2 spots in E3S where I wouldn't use it (just before any Temporary Current, since that's suicide), and from what I've done so far in E4 (and the videos I've seen) it looks okay there too except for 1 or 2 spots.
E3S isn't not viable when Leviathan splits out the center of the platform.

Suzaku last expansion it wasn't viable since the coin platform you fight on was exactly 15 yalms wide.

These are two fights I can think of off hand, also it does depend on how your rotation is lining up in the fight, but for me, I find that I'm using my melee combo during the panto puddles phase, so if I leap back then, it's the same problem, you either leap back into death or you leap off the platform.

The fact that instances like this even exist, though, is exactly why I argue that the two skills shouldn't have a disparity of damage output. You don't see a skill on any other job that requires you use a different one for less damage when the platform isn't shaped favorably. The closest thing to this I can think of was that in ARR, Leviathan sill has a normal positional ring for his first phase despite the rear positional being inaccessible, and this is something they've changed in fights where you can't reliably hit positionals going forward, think E4S where big titan has an omni-positional hit ring.