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  1. #1
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by enderandrew View Post
    Frontlines also has the RNG elements. A few times we did play well and followed strats and either had a lead or were close at the end, for three Silver/A nodes to all pop close to one team at once at the end, fully deciding the match.

    I do try to encourage the group to work together. When I pop into queue and see people get the achievement for their first Frontline match, I welcome them and give them a few tips to start. We'll open the map and call out when nodes are going to pop soon, call out targets, tell people to fall back and not chase, etc. The problem is that we have enough who ignore these things to prevent us from competing.
    Only Seize has TRUE RNG elements, and that's with tomelith placement. People have mapped out Shatter patterns and I've been with people who can predict when the next ones will spawn. Secure is by the numbers the most static mode and the only random elements are the other teams.

    In regards to Seize keep in mind that while the RNG can suck you can still make the most of it. If they got three nodes at Mael and one at Adder and you got nothing, then attack Mael. They'll be fighting for three nodes, and will be overwhelmed with Adder coming after them too. Chances like that are the ones you need to act on and tell people why they should be doing it.

    Dude not gonna lie that also happens on Mael, everyone has it. However by being constant about it and making smart plays, when they succeed people will start to follow you more and in turn help you. If they mess up it's best to politely state what went wrong so they know better and will be more prone to listen. Flagging your spots where you want people to go and stating like "Hold these two" or "Pinch Adder/Mael" will also give people an idea of what they should be doing by the situation at hand.
    (3)

  2. #2
    Player
    enderandrew's Avatar
    Join Date
    Jul 2019
    Posts
    18
    Character
    Erik Alexander
    World
    Brynhildr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Noitems View Post
    Only Seize has TRUE RNG elements, and that's with tomelith placement. People have mapped out Shatter patterns and I've been with people who can predict when the next ones will spawn. Secure is by the numbers the most static mode and the only random elements are the other teams.

    In regards to Seize keep in mind that while the RNG can suck you can still make the most of it. If they got three nodes at Mael and one at Adder and you got nothing, then attack Mael. They'll be fighting for three nodes, and will be overwhelmed with Adder coming after them too. Chances like that are the ones you need to act on and tell people why they should be doing it.

    Dude not gonna lie that also happens on Mael, everyone has it. However by being constant about it and making smart plays, when they succeed people will start to follow you more and in turn help you. If they mess up it's best to politely state what went wrong so they know better and will be more prone to listen. Flagging your spots where you want people to go and stating like "Hold these two" or "Pinch Adder/Mael" will also give people an idea of what they should be doing by the situation at hand.
    RNG eventually equalizes for everyone over time (though I swear I have particularly bad RNG with crafting when abilities with 80/90% success fail 4 times in a row). The problem is defeatist attitudes that if Mael gets lucky pops, people assume they will win and don't try to stop them, or Adders are playing for second and zerg us, leaving Mael to get those nodes uncontested rather than Adders also trying to stop Mael so they have a chance to win.

    I really don't understand the playing for second mentality.
    (0)

  3. #3
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by enderandrew View Post
    RNG eventually equalizes for everyone over time (though I swear I have particularly bad RNG with crafting when abilities with 80/90% success fail 4 times in a row). The problem is defeatist attitudes that if Mael gets lucky pops, people assume they will win and don't try to stop them, or Adders are playing for second and zerg us, leaving Mael to get those nodes uncontested rather than Adders also trying to stop Mael so they have a chance to win.

    I really don't understand the playing for second mentality.
    In Seize it doesn't LMAO. Seize can have 2 S ranks spawn in Adder's base, an A near flames, and a B by the beach. You need to be prepared for any situation even if it looks bad.

    Yeah it sucks if people do that, but by explaining to them what you CAN do it builds good behaviors then just folding. If Adders are zerging for second, then you need to play defensive and move. Or bait them to attack Mael by giving them the node and pinching behind when they think they can claim it. Are you gonna win every game? No. Can you build a foundation for a winning strategy for the next? Yes.

    People dunk on that mentality over reddit, this Forum, and in meme formats. Best you can do is convince your party it's a stupid idea. Always aim for first.
    (1)

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