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Thread: Auto pass loot

  1. #1
    Player
    Ganbachi's Avatar
    Join Date
    Oct 2011
    Posts
    125
    Character
    Macki De'black
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    Auto pass loot

    I'm having trouble with my bag getting full quickly and wonder if the developers can give us an option to auto pass everything and be able to use the treasure loot option to take the items we want only.
    (5)

  2. #2
    Player
    Arya's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Considering that loot rules for important things like the endgame fights are arguably still messed up, I can't see SE bothering to do anything about generic loot for a long time.

    I think we're stuck either discarding stuff left, right, and centre on a regular basis, sticking it on a retainer to sell, or frequently finding a NPC to sell it all to.
    (0)

  3. #3
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    Apr 2011
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    The loot system will be going through drastic changes in version 2.0. Among these changes, they will include a similar feature to the auto-pass that you have suggested.
    (34)
    Bethany "Rukkirii" Stout - Community Team

  4. #4
    Player
    Delmontyb's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rukkirii View Post
    The loot system will be going through drastic changes in version 2.0. Among these changes, they will include a similar feature to the auto-pass that you have suggested.
    There was a system in WAR, that allowed you to auto queue up your response to gear and other loot. It was broken up by different categories... Currency, equip-able loot, other loot, drops, etc... Anyway, it allowed you to set, need, greed, pass etc on the different categories so you weren't always bothered with the pop up. In heavy events with lots of activity it was a very nice feature to have.

    There are it's issues however, so perhaps some more refinement on being able to set our responses, like for example it would only be for a certain rarity, and after that it would still pop up... Ether way, I'm excited.
    (0)
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  5. #5
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    tell yoshida stop being dumb and use XI lotting system
    (6)
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  6. #6
    Player
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    Jul 2011
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    Gridania
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    Quote Originally Posted by Amage View Post
    tell yoshida stop being dumb and use XI lotting system
    You're so nice.
    (3)

  7. #7
    Player

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    Quote Originally Posted by Amage View Post
    tell yoshida stop being dumb and use XI lotting system
    Because XI had the best lotting system ever devised?

    Really?
    (1)

  8. #8
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KraggyKor View Post
    Because XI had the best lotting system ever devised?

    Really?
    Maybe not the best one but It was a good one, whats so wrong with the entire partys loot going into one pool then people lotting/passing on it? it stops all the trouble of people getting ifrit weapons they already have.
    (1)

  9. #9
    Player
    Teakwood's Avatar
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    Oct 2011
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    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    It beat the smoke out of FFXIV's, that's for sure, and it's one a lot of people here are familiar with, and probably a fair 'baseline' for loot system mechanics. I wouldn't object to something more 'modern' or what have you, I just have no idea what advances in the great fine art of loot mechanics have been made since I was a young'n. You know, in my day we had to walk uphill both ways to lot/pass on something...

    No, seriously, though, it's good to know the loot system is getting a radical overhaul in 2.0; the drop mechanics for the Primal fights are probably one of the only things Yoshida's done that have been an outright mistake, and he was working off an already fairly faulty system. Hopefully in the re-design everything makes more sense and they'll have listened to the players- sounds like that'll be the case.
    (2)
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  10. #10
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    I think we should get a temp fix @_@ Yes, it's nice that it's being fixed at the end of the year, but it's at the end of the year?
    (0)

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