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  1. #28
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'm fine with scarce, rare or very hard to get but I'm not a fan of time-limited exclusive at all.

    WoW went for this in a big way. They removed multiple mounts, their Relics and massive chunks of important lore, storyline and pre-patch intros. The items never felt prestigious and it felt very punishing taking a break from the game for any amount of time. BFA even deleted the main storyline explaining how the last expansion ended and led up to the current one because they wanted it to be an exclusive reward.

    That said, small vanity glamour, the occasional minion, titles, achievements and such make great exclusive rewards as a sort of "I was there" badge. But deleting large amounts of desirable collector items forever to try to force you into content before "it's too late" just feels bad.

    Quote Originally Posted by Gwenorai View Post
    Since having a lot of gil is something anyone can achieve if they're bored enough.
    To be fair, no.

    Putting it in perspective, if you earned 10 million gil every single day, no breaks or downtime, you'd only have 3.65 billion in a year. It'd take you nearly 5 years to get to 20 billion. The amount you need to be earning on average is massive.

    I craft a lot and I could never come close to that daily income. I might on patch days or when sales spike, but on average even if I fill my retainers, demand just wouldn't be high enough to make that much profit. As much as people seem to dislike the extremely rich players, it's not easy. It takes considerable knowledge of the markets, economy, smart risks and patience.
    (4)
    Last edited by Liam_Harper; 10-06-2019 at 08:05 AM.