Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm sorry, but it just feels like you are backtracking, and not in a good way. The main issue I see, if I am able to follow this display correctly, is you are forcing players into a time sensitive ability. Instead of manually choosing a card in succession, they just appear, what about between pulls or downtime. It would be best to leave the drawing of the cards to manual inputs.
    (0)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eloah View Post
    I'm sorry, but it just feels like you are backtracking, and not in a good way. The main issue I see, if I am able to follow this display correctly, is you are forcing players into a time sensitive ability. Instead of manually choosing a card in succession, they just appear, what about between pulls or downtime. It would be best to leave the drawing of the cards to manual inputs.
    While Draw could be its own cooldown, I wanted to keep the system to as few buttons as possible (6, the same as the current card system) because the design team tries to have a standard action count of about 32 (including role actions) to fit on 2 controller hotbars. Downtime is rarely longer than 30s (30s being the absolute minimum time until a card is lost) and you can still use your Royal Road and Spread. Longer downtime is an issue for other classes as well, like Dragoons losing their dragonsight, NIN/SAM losing their haste buffs.

    Could you elaborate on the backtracking?
    (0)