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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    My idea for a rework AST Card System

    This is my idea on a rework AST card system inspired from the current system,just for fun.and feel free to comment on it.

    changes for skills:

    1.draw and play will be one button and upon using draw changes it to the card drawn.

    2. undraw removed

    3.redraw -can only be used once per card drawn.

    4. just like the seal gauge ,there will be a gauge for umbral/astral that will be filled based on what card was used.

    minor arcana will be active once 3+ cards were used and depending if more umbral or astral cards were used it will cast either lord(astral) or lady(umbral) and empty the umbral/astral gauge.

    changes to cards:

    cards will have a buff and a debuff effects on them.

    the bole:
    buff:increase 10% healing potency and apply regen potency 100 to self or party member and nearby members. duration 15s.

    debuff: reduce healing done by 15% and apply 20 potency damage over time to target.duration 15s.

    the balance:
    buff: increase 10% outgoing and incoming damage to self or party member.duration 15s

    debuff: decrease damage output by 10%. duration 10s

    the spire:
    buff: upon hit, restore hp by 10% of damage done and apply energize stack(max 3) to self or party member. duration 10s
    energize effect: reduce the next skill/spell/auto attack cast time by 20%.

    debuff: knockback a target and apply 10 potency dot to target and nearby enemies duration 9s.

    the arrow:
    buff:increase critical hit rate by %5 and movement speed by 20% for self or party member.duration 15s.
    debuff: apply heavy and increase damage taken from critical hits by 10%. duration 10s

    the ewer:
    buff: give mp regen and reduce cast time by 20% for self or party member duration 20s
    debuff: apply slow,bind and deal 10 potency damage over time for target and enemies near him.duration 20s

    the spear:
    buff:give 10% mitigation and apply fury effect upon hit.duration 10s

    fury effect: deal 20 potency damage to all enemies around you.

    debuff: decrease defense by 5% and increase critical hit taken by 5%.duration 5s

    Lord of Crowns-buffs: give nearby party member increase damage melee dps/tank 6% to other 4% duration 10s
    Lady of Crowns-gives nearby party member increase damage ranged/caster 6% others 4% duration 10s

    Change to divination

    instead of just different seals power divination up, it also can be powered up by having 3 identical seals and will apply additional effects based on what seal used.

    divination: gives all nearby members damage increase by 6%, if there is 3 different/same seals increase buff to 8%
    apply additional effects based on the seal used:

    solar: increase healing potency by 10%
    lunar: reduce mp cost by 20%
    celestial: apply 10% mitigation

    cd:120s


    Card system explained

    1.using draw ,changes the button to the card drawn(just like now).

    2.only after the card is used,the draw button will return to normal and enter its cd.

    3.redraw may only be used once per card until at higher levels its upgraded to be allowed more times to use(maybe add more redraw, not settle on that yet due to fishing problem).
    for example at lvl 30 u can use redraw only once per card drawn and at level 70 after unlocking sleeve draw u can use redraw up to 2/3 times per card drawn.

    4. based on the target the card will apply its effect(party member buffs,enemies debuffs)

    5.after use it will give a seal for divination and umbral/astral for minor arcana.

    6. if 3 same/different seals were drawn ,divination dps effect will increase and based on what seals were used will apply additional effects.

    7.just like divination, minor arcana can be used only after 3 cards were used.minor arcana will cast lord or lady depending if more astral or umbral cards were used.


    that's it, thank you for reading
    (1)
    Last edited by CrimsonGunner; 10-08-2019 at 12:09 AM.

  2. #2
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    I’m not sure about the potencies. Some of them might be a little much given the extra effects/their debuffs being so much more available than chain strategem.

    Love the flavour. Especially like the double edged sword of balance.
    (4)

  3. #3
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Hatstand View Post
    I’m not sure about the potencies. Some of them might be a little much given the extra effects/their debuffs being so much more available than chain strategem.
    yea ,i am also not sure about the potencies but i decided just make them anyway for convenience and clearer description.
    potencies can always be changed or get lowered as we all know SE like to do .

    ty for the comment ^^.
    (2)
    Last edited by CrimsonGunner; 09-06-2019 at 04:56 PM.

  4. #4
    Player
    Nhala_Levee's Avatar
    Join Date
    Feb 2018
    Location
    Hungary
    Posts
    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    (0)
    Last edited by Nhala_Levee; 09-07-2019 at 12:01 AM.

  5. #5
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Nhala_Levee View Post
    some of those skills are irreverent anymore also i highly doubt SE will return the astro old system cause from what i understand SE removed it cause players usually fished cards with that all the time and they wanted it to stop.
    (0)

  6. #6
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CrimsonGunner View Post
    some of those skills are irreverent anymore also i highly doubt SE will return the astro old system cause from what i understand SE removed it cause players usually fished cards with that all the time and they wanted it to stop.
    Funny thing is, they're still fishing for cards because of the seal system, but now it's even more frustrating because you have a lot less time to do it.
    (7)

  7. #7
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    I suspect that if SE wanted an Astrologian's rotation to be consisted only of cards, or doable only with cards, they've have done it. But then it would be like some sort of Yu-Gi-Oh character.

    But on a side note, Astrologians face so much pressure in the beginning phase of a fight, have to fish for so many cards to hurry up and do their divination before dps start to cry because you didn't divination before their opener finishes.
    (3)

  8. #8
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    hi
    i decided to update my rework idea.
    changed a few card skills, changed divination from the initial idea and also decided to change minor arcana.
    (0)

  9. #9
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Billythepancake View Post
    Funny thing is, they're still fishing for cards because of the seal system, but now it's even more frustrating because you have a lot less time to do it.
    Fishing for seals is worse than fishing for balance ever was. At least before we fished to change the outcome. Fishing now doesn't change the card and just barely changes who you're going to give it to. The only thing you're redrawing for is a small percentage change in a buff that we use once every two minutes. That's not changing the outcome, not in the slightest. Using all the charges of redraw to see 3x of the same seal feels worse than eight spires in a row. Using 2 redraws, there is slightly more than a 10% chance that you will see the same seal. So if I don't go into that last seal with a full 3 stacks of redraw, there's a 10% chance that seal fishing is gonna end in salt and swearing.

    I wish we could get past the fishing is bad mentality. Other classes thrive on a proc-based rotation but no one ever suggests that DNC fishing for fandance procs is bad or that it's broken. It's by design. AST could have a great fishing design. Instead, we got fifty shades of balance with a seal system that punishes you for its own RNG with no options to mitigate that RNG on player side. Fishing for seals isn't fun--the seal doesn't change the card and it barely changes the overall outcome.
    (2)

  10. #10
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Billythepancake View Post
    Funny thing is, they're still fishing for cards because of the seal system, but now it's even more frustrating because you have a lot less time to do it.
    "Since we were tired to see you guys were always fishing for the best cards instead of enjoying your kit, we decided to turn all cards into a crappy version of your favourite card, we tripled your ability to fish, and you are now forced to fish if you want to be remotely useful!"

    Seriously though, they could have simply removed Redraw or nerfed Balance if they wanted us to stop fishing.
    (0)

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